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Lambda

A custom Source Engine level editor written in Go. End result is to be a drop in replacement for Hammer, with support for non-Windows OS.

Current Features

  • Load vmf data
  • 3D Scene viewer with textures with camera controls (working, incomplete)
  • Entity and solid viewer with keyvalues
  • Vmf export (partially complete)

Editor

lambda's People

Contributors

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Stargazers

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Watchers

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Forkers

ayaz345

lambda's Issues

Dependency Dashboard

This issue lists Renovate updates and detected dependencies. Read the Dependency Dashboard docs to learn more.

Open

These updates have all been created already. Click a checkbox below to force a retry/rebase of any.

Detected dependencies

circleci
.circleci/config.yml
  • galaco/go-gtk-ci 1.13b1
gomod
go.mod
  • go 1.19
  • github.com/galaco/gosigl v0.2.1
  • github.com/galaco/lambda-core v1.1.3
  • github.com/galaco/source-tools-common v0.1.0
  • github.com/galaco/vmf v1.0.0
  • github.com/go-gl/mathgl v1.0.0
  • github.com/golang-source-engine/filesystem v0.1.4
  • github.com/inkyblackness/imgui-go/v4 v4.5.0

  • Check this box to trigger a request for Renovate to run again on this repository

Keyvalue editor

  • Allow editing of entity key
  • Allow editing of entity value
  • Add new keyvalue button

Asset Thumbnail Cache

Loading all materials and models fully on every engine load, or even directory open will be very unperformant.

Write a thumbnail cache mechanism to store thumbnail image in the assetviewer.

Requirements:

  • Cache should be 1 file at most per directory
  • Minimal GPU resource usage - texture atlas based?
  • Cache should be invalidatable/rebuildable
  • Design a cache format
  • Implement cache read
  • Implement cache write
  • Load single thumbnail from cache

Asset Viewer

Editor requires an asset list and selector to be able to apply to the current scene.

Requirements:

  • As a user i should be able to see all resource paths listed in gameinfo.txt
  • As a user i should be able to select a resource path and browse its contents
  • Browsing a resource path should be laid out as a directory tree in a left pane, and thumbnail preview of all items in the current directory on the right
  • Materials should have a thumbnail image in directory view
  • Models should generate a thumbnail
  • Selecting a resource should provide a means to recognise the selection
  • Add list of resource paths to top level directory
  • Create a generic directory tree view
  • Create directory tree when resource path selected
  • Populate directory with file names in current list
  • Add thumbnail for materials

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