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Gabriel Peart's Projects

apikit icon apikit

A networking library for building type safe web API client in Swift.

apollo-11 icon apollo-11

Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.

appicon icon appicon

AppIcon generates *.appiconset contains each resolution image for iOS

apple-tv icon apple-tv

A proof of concept Apple TV app to access on demand programmes from the BBC.

arkit-line-drawing icon arkit-line-drawing

Changed the default ARKit project to draw a line where the camera is positioned

arkit-smb-homage icon arkit-smb-homage

An implementation of a Super Mario Bros-like game in augmented reality with ARKit and SceneKit.

arpaint icon arpaint

Draw with bare fingers in the air using ARKit

arrow icon arrow

🏹 JSON Parsing Library for Swift that infers type

arshooter icon arshooter

A basic Augmented Reality shooter made with ARKit in Swift (iOS 11)

arstarter icon arstarter

get started with ARKit - a little exercise for beginners

as3corelib icon as3corelib

An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.

asciimage icon asciimage

Create UIImage / NSImage instances with NSString and ASCII art

asm.js icon asm.js

A low-level, extraordinarily optimizable subset of JavaScript.

aspectfillfaceaware icon aspectfillfaceaware

An extension that gives UIImageView the ability to focus on faces within an image when using AspectFill.

astral icon astral

Augmented reality social network

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

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