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globalgamejam2022's Introduction

Live

RPGCore
A toolkit for producing games and mechanics in C#.

Gadgetry
A C# library for creating long-running tasks and background workers.

Fydar.Samples
A library for generating formatted and highlighted code samples in C#.

Fydar.Vox
A voxel file parser, scene management, and voxel meshing library in C#.

Portfolio
An ASP.NET Core application hosting my porfolio.

Check out more of my projects here.
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globalgamejam2022's Issues

Bloodlust Screenspace Effects

A series of screenspace effects indicate the characters bloodlust.

  • Adding a red vignette to the screen
  • Screen shake

Core gameplay loop

Implement the core gameplay loop.

  1. Load Daytime scene
  2. Trigger transition to Nighttime scene once bloodlust mechanic has taken its course
  3. Transition back to daytime
  4. Transition to game over state
  5. Transition to victory state

Basic Villagers AI

Create a system that allows villagers to wander around the village, player scripted sequences that allow them to express themselves, and potentially have a daily routine.

More details about villager behaviours is yet to be defined.

Day/Night Technical Artistry

Create 3 objects at the root of the scene:

  1. The "Village" environment
  2. Lighting, post-processing, and additional particle effects that should be present during the night.
  3. Lighting, post-processing, and villagers that should be present during the day.

Dialogue System

Have a dialogue system driven by a ScriptableObject script.

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