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hcserver's Introduction

Mir 3D EMU Holy Cow

Latest Build

How to start

Client & Launcher Configuration

First, a compatible client will need to be downloaded, for example:

  • LATEST Client

  • If you wish to use the Chinese Pak Files you can download these here

Latest version still compatible with this files [v1.72 - 192912)]

Once downloaded, you will need to copy the compiled binaries of the launcher to the root of the folder.

In launcher there is a configuration file called "!Settings.txt". In this file we must put our WAN IP and the AccountServer port (by default 7000), eg:

If it is locally: 127.0.0.1: If it is WAN: <public_ip>

Account Server Configuration

We will have to create a file in the root of the account server called "!ServerInfo" in which we will include a list of the GS that we will have raised, by default we will only have one, so we will have something like the following:

If it is locally:

[ {

"ServerName": "LOMCN",

"TicketAddressIP": "127.0.0.1",

"TicketAddressPort": 6678,

"PublicAddressIP": "127.0.0.1",

"PublicAddressPort": 8701

} ]

If it is WAN:

[ {

"ServerName": "LOMCN",

"TicketAddressIP": "127.0.0.1",

"TicketAddressPort": 6678,

"PublicAddressIP": "public_ip",

"PublicAddressPort": 8701

} ]

Game Server Configuration

We must copy a valid system database in the "Database/System" folder.

It does not require changing the default config.

To publish on the internet, you must open ports 7000 and 8701 on your router

Network Communication Diagram

Mir Network

hcserver's People

Contributors

damianday avatar jevlomcn avatar

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