Comments (12)
I will be working with a custom build of godot, so hopefully if all things go well it should work with any 3.x version
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I'll make a PR if you would like, tomorrow maybe..
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Godot 3 stable is out now.
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@testman42 I ported it to Godot 3.0-stable at https://github.com/deep-gaurav/godot-git-control
I would make a PR but I think @funabab isnot active, so instead I'll get it to asset library
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Nice, awesome work. π
Also, I admire you for creating whole new protocol that will in time succeed the https:// protocol π
Could you do two things:
- Enable making issues in your forked repo?
- Check if it works with Godot 3.0.2 (latest maintenance release as of now)
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@testman42, lol, thanks corrected typo, and to answer your questions,
- Sure I'll, give me a moment,
- Nope, it works only with Godot 3.0-stable, It hangs in 3.0.1 and 3.0.2, I don't know why,
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@testman42 OK you can now create issues in the fork
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nice to discover interest in this plugin :), haven't been able to update it for over a year now cause i was busy with other commitments.. Mere glimpse at the made me realize that there is need for some changes so am planning on creating a new branch for new version which i will start working on hopefully this weekend
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Actually I figured out the problem, it was something with DynamicFont, I fixed it, though :D
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Do it. π
Don't let there be two separate repos trying to achieve the same goal.
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It's here.... any testing before closing
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Awesome.
I will give it a try later today once I get home.
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Related Issues (12)
- Unable to activate the plugin HOT 2
- "Git not configured" fatal error HOT 7
- What is missing... HOT 4
- Push HOT 2
- Suggestion: Init local repo HOT 1
- whats the best way to install the plugin Β§ HOT 2
- Checkin/Add Fails if project contains filenames with spaces.
- Error message "git_not_found" HOT 3
- The addon canβt find Git HOT 2
- How do I get this to work? I'm on 3.2 HOT 2
- Errors in the display of diff
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