I've been working on various compilers/parsers/language (Nim, C# libs, Rust, Lua, etc.) And, I've been playing with Godot and pico-8 gaming frameworks.
I'd like to try something interesting. I'd like the challenge of refactoring/rewriting a pico-8/Lua cart into Godot / C#. (Or GDScript, though the challenge of moving it to a compiled language has it's appeal.)
Ideally it would be a game that I didn't write so that I'm not tempted to cheat by writing "easy-to-translate" Lua code.
Then, publish the game on Android and Steam so that others can play without cost or Ads. (honoring the CC4-BY-NC-SA). I would also publish the new source code on GitHub under the same license.
Would you be okay with me converting one of your cartridges? I realize you marked the repo as creative commons, so I don't technically have to ask, but would like to go ahead and ask permission first anyway. I find it is better when everyone is okay with things.
Feel free to choose which cart to try this with. :)