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DisabledMallis avatar DisabledMallis commented on May 27, 2024

Why not do what MCLauncher or Jiayi does, and download a seperate instance of the game somewhere else? Then you can create some kind of proxy launcher dll like I did on my NKHook project which allows me to run code right before the game starts running, but after its loaded into memory. This way you can apply your patches, scan all of the sigs, and much more before the game even does anything.

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Duckos-Mods avatar Duckos-Mods commented on May 27, 2024

Why not do what MCLauncher or Jiayi does, and download a seperate instance of the game somewhere else? Then you can create some kind of proxy launcher dll like I did on my NKHook project which allows me to run code right before the game starts running, but after its loaded into memory. This way you can apply your patches, scan all of the sigs, and much more before the game even does anything.

For doing that. Wouldnt we need to find a dll the game calls to and doesnt import like 600 functions? Or would it make more sense to just auto generate most the the function from an import table and just add our own data onto it. Im going to take a look into doing that though

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DisabledMallis avatar DisabledMallis commented on May 27, 2024

Yea we would, but I'm sure we could pick a decent candidate.

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Duckos-Mods avatar Duckos-Mods commented on May 27, 2024

I have implemented this via a proxy dll which spoofs being a required dll by the game. Only thing i havent done is make the launcher copy the proxy into the games install dir, and or download the required mc version which i plan to do

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