Comments (3)
The current thing holding us back from this right now is the launcher: #32 as in its current state, some hooks are time dependent so it didn't make complete sense to have two separate things. A better launcher that injects earlier is currently being worked on
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It's certainly not everything, but this commit moves away from using ModFunctions in favor for creating callbacks 4b560eb
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Related Issues (20)
- RelWithDebInfo shouldnt be forced as the configuration HOT 1
- HookManager->CreateHook across Dlls doesn't work HOT 2
- Test out Git Submodules for project dependencies
- Get rid of building amethystAPI to Amethyst Folder
- Documentation please HOT 7
- Bug: afterTick/beforeTick is called too often HOT 6
- Feature Request: onStartCloseGame HOT 2
- Feature Request: blocksource* in CI headers HOT 4
- Feature Request: in code construction of TexturePtr HOT 5
- Near future goals
- Partial Support for latest HOT 1
- Hot reloading is broken HOT 11
- Re-Implement the input system HOT 2
- Auto-Generated Documentation HOT 4
- Load resource files from mods HOT 2
- Proposition: Compile server side mods HOT 2
- Add Event for adding input handlers in Input System
- Near-Term Roadmap HOT 7
- Other build types than `RelWithDebInfo`
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