Comments (5)
- seems to have issues with EnTT, static assertions failed for sizes when in debug with this flag
from amethyst.
To do this i would. Disable optimizations. Then link with release libraries. That tends to work. I did that when working with LeviLama
from amethyst.
EnTT is a header only library so i'm not sure if I can just build it to a library in release?
from amethyst.
On my fork on the amethyst-api branch I have been able to get this to build with the Debug configuration, havent tested yet though. Still used the _ITERATOR_DEBUG_LEVEL
but its in combination with Brady's advice of using MSVC_RUNTIME_LIBRARY
on #35
from amethyst.
Conditionally using MultiThreaded (/MT) in release mode and MultiThreadedDLL (/MD) in debug mode is probably the way to go for improved debug mode compiled times.
Using either version of the debug standard library shouldn’t be considered because of allocator mismatch.
from amethyst.
Related Issues (20)
- Create a clearer division between the API and the Runtime HOT 3
- RelWithDebInfo shouldnt be forced as the configuration HOT 1
- HookManager->CreateHook across Dlls doesn't work HOT 2
- Test out Git Submodules for project dependencies
- Get rid of building amethystAPI to Amethyst Folder
- Documentation please HOT 7
- Bug: afterTick/beforeTick is called too often HOT 6
- Feature Request: onStartCloseGame HOT 2
- Feature Request: blocksource* in CI headers HOT 4
- Feature Request: in code construction of TexturePtr HOT 5
- Near future goals
- Partial Support for latest HOT 1
- Hot reloading is broken HOT 11
- Re-Implement the input system HOT 2
- Auto-Generated Documentation HOT 4
- Load resource files from mods HOT 2
- Proposition: Compile server side mods HOT 2
- Add Event for adding input handlers in Input System
- Near-Term Roadmap HOT 7
- Other build types than `RelWithDebInfo`
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