frederikrasmussen / gregnothing Goto Github PK
View Code? Open in Web Editor NEWA zero ore generation GregTech based modpack for Minecraft 1.12.2
License: MIT License
A zero ore generation GregTech based modpack for Minecraft 1.12.2
License: MIT License
Hello, i wanted to ask if the project is still alive or not because it doesnt got updated for a long time
Immersive Engineering machines should use as much power per tick as is possible through a HV connector, increasing the speed of recipes by just as much the power per tick rate.
Describe the bug
Bread recipe added by GTCE breaks the HarvestCraft balance. Bread is quite saturating because of harvest craft changes and by abusing GTCE recipe you don't need to use other harvest craft recipes to craft better food or build better farms.
To Reproduce
Make bread using the recipe added by GTCE.
Expected behavior
At least to my understanding, only the "right" way to craft bread is using harvest craft recipe.
Screenshots & Crashlogs
https://imgur.com/a/c56LaXa
Default keybindings are not properly applied when importing the profile.
The Immersive Engineering Toolbox, intended to minimise tool swapping fatigue, is available way too late.
TiC materials should definitely support GregTech tool materials.
After adding GT materials to TiC, all bow and arrow materials were removed. Re-add relevant materials back!
The passive food drain when doing nothing is way too fast.
Intended food drain should be equivalent to breaking a block every 10 seconds or so.
Current food drain is one full shank (ignoring saturation entirely) every minute.
Get players quick-started on simple (flint and wooden) tools by letting them be crafted by hand / the work table.
A question was raised about why silkworms are not in the pack.
They are in the pack, but that has to be made clear - especially for people who don't already know about them!
With Tinkers' Complement Alloy tanks, it is possible to create steel from liquifacted coal and molten iron.
The intended route is to use the Blast Furnace from GregTech.
Solution: Just remove the alloying recipe.
From kastaqt:
Tinkers' Construct tools are not entirely clear on what parts they require, or which block to craft them in.
Maybe make the tool quests require their respective parts?
Alternatively, make the quest require the pattern, to avoid players accidentally crafting the tool and no longer being able to complete the quest.
https://cdn.discordapp.com/attachments/570003165177708544/633696986943586314/unknown.png
PS: Kasta thought it was a GregTech tool at first, which is an entirely different thing. Consider how this could be clarified.
Simply port the current veins available through the Steel Mesh over into the IE Excavator.
Simple suggestion from Ormsher:
Add the Mod Name Tooltip mod so we can see where items are from outside of JEI.
https://www.curseforge.com/minecraft/mc-mods/mod-name-tooltip
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