fre-sch / mhw_armor_edit Goto Github PK
View Code? Open in Web Editor NEWEditor for equipment, armors, weapons for the game Monster Hunter: World
License: The Unlicense
Editor for equipment, armors, weapons for the game Monster Hunter: World
License: The Unlicense
i used 1.2.0 alpha, and When I opened the Armor file, the word 'Missing t9n' was printed next to the armor series name. In addition, all items are left blank and click to cause a crash. I think this problem is related to language but I am not a programmer but I do not know in detail.
Just in case I am using Korean.
in Readme.md, that's a bad idea to extract and merged by mhwchunktool and time waste
change it to use mhwnochunk, checked "Merge all chunk" and drag chunk12.bin, it will merge all 12 chunks, and extract directories you want is better solution
It show that Error while loading D:\xxxxx\nativePC\common\equip\bow.wp_dat_g:
magic byte invalid: expected 444D47, found 1355019B
Other files can't be loaded。
why is that? please look and help me
thanks!guys
Is it possible to implement multiple cells copy from/paste to like with spreadsheet programs?
Since copy function have already been implemented somehow via export to csv, maybe paste function could be implemented with import from csv?
See issue #3.
Gems Slots can go up to Lvl4 since Iceborne, just need to increase the Editors Input limit to 04 on Slot Level
Upon using the 1.01 alpha release and in this subsequent release i am running into a crash whenever i go to craft new armor in the game while using armor files edited with the editing suite. Additionally it will also crash when swapping decorations or in the change equipment screen or crafting weapons ect, if i am in the menu too long; roughly long enough to swap a few decorations. This is repeatable and appears to stem from some form of corruption in the armor file. It is more pronounced when trying to load the armor creation menu as the menu does not come up at all; the preview window starts to come up, and it insta-crashes.
hello i happen to check your app, i found something unussual, i tried open the chunk folder using the menu on the top left, then i opened bow.wp_dat_g but it shown uncomplete list off data and at the desc column it says lbgnumbers, tried the other wp_dat_g files the reading keep showing lbg data, which is weird.
i tried to get new chunk file, then redo it, but its still giving the same lbg data on hbg/bow.wp_dat_g
Will there be an update for iceborne?
I get a magic byte error when trying to edit new files.
Noticed while exploring both Heavy and Light Bowguns that some of the id's mainly the ones with ID number 123 and above (124,125, etc) crash the application upon browsing them
Hi,
I recently found that when I was editing the bow id 205 in bow.wp_dat_g, the original rarity in game is 12, however I can only reach 10 in mhw armor edit, and then the game shows a rarity of 11 for this weapon.
Maybe you forget to change the limit of rarity to adapt IceBorne update?
Anyway to extract the tables to csv format?
So yeah, a new update came, and capcom decided to change the skill pointer all over again. would appreciate an update. thanks!
1-5-0 seems fine.
The application doesn't implement any save-handling for related files, even if they're editable.
came from 1.2. updated all chunk files on merge (actually created new). Copied the armor.am_dat to different folder. when i open that file in editor mod directory (single armor.am_dat file on another folder) names are missing t9n. But when i open the file on the chunk directory itself i could see the name. wasnt like this on 1.2. Thanks
i cant open skill_data when i try to open it drop the error : Magic byte ontype skldat:expected 0087, found 00bc
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