Comments (2)
I was considering to add the "Bake to VC" option, which bakes the selected mode to the active Vertex Color layer (nowadays, to the active Color Attribute). I hope that will be enough to achieve what you're after.
from textools-blender.
This would be very helpful.
However, game engines only pull one vertex attribute into engine. We need a way to store multiple vertex color bakes without using more than one attribute. Is there no way to bake to a specific color in a vertex bake? Or at least copy from a bake to a channel in another vertex attribute? That way we can manually copy the full color data and pack it into one color attribute? Us game developers would be forever grateful if this could be done.
from textools-blender.
Related Issues (20)
- Cant install tex tools in blender 4.0 HOT 4
- "Straight" in Blender 4.0 doesn't work correctly HOT 2
- Black backing on all modes, just AO works HOT 24
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- Please use Releases feature so we can get email updates on new versions HOT 1
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