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spr's Issues

spr.completed inconsistent firing times

Having issues with spr.completed() taking an insanely long time to fire, if at all, as in 10+ seconds. I tried playing around with the parameters and only got it to be consistent with a very high frequency number which doesn't exactly look super smooth for camera animation. I was watching the Camera's CFrame property while the animation was playing and noticed that the X axis of the CFrame's orientation was flickering anywhere from 0.036 to 0.038 before finally settling on 0.

--Cutscene Module
local CutsceneController = {}

local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Spring = require(ReplicatedStorage:WaitForChild('spr'))
local Signal = require(ReplicatedStorage:WaitForChild('Signal'))
CutsceneController.CutsceneCompleted = Signal.new()

local Camera = game.Workspace.CurrentCamera

function CutsceneController:SetCameraTarget(Location : CFrame, Dampening : number, Frequency : number) : nil
  Camera.CameraType = Enum.CameraType.Scriptable
    
  Spring.completed(Camera,
    function()
      print('Cam move complete!')
      CutsceneController.CutsceneCompleted:Fire()
    end
  )
    
  Spring.target(
    Camera,
    Dampening,
    Frequency,
      {
        CFrame = Location
      }
    )
end

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