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pf2e's Introduction

A system implementation of Pathfinder Second Edition for Foundry VTT

This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This system was created and is maintained by the PF2E For Foundry VTT volunteer development team, and is published for free with the endorsement of Foundry Gaming LLC.

If you would like to undertake a similar project, much of what this system includes is covered under Paizo's Community Use Policy. For more information please visit https://paizo.com/community/communityuse. For more information about Paizo Inc. and Paizo products, please visit https://paizo.com/.

WIP and Feedback

๐Ÿ› ๏ธ Please note that the functionality of this project is not complete and there is plenty of work remaining.

If you have any suggestions or feedback, please contact us on Discord in the #pf2e channel on the Foundry Discord server.

Licenses

Project Licensing:

  • All HTML, CSS and Javascript in this project is licensed under the Apache License v2.

Content Usage and Licensing:

  • Any Pathfinder Second Edition information used with permission granted by the license agreement between Paizo. Inc and Foundry Gaming LLC
  • Game system information and mechanics are licensed under the Open Game License (OPEN GAME LICENSE Version 1.0a).
  • License information for the art used in this project is included in the ./packs/ folder alongside the JSON of where it is referenced.

Virtual Table Top Platform Licenses:

Patch Notes

See CHANGELOG.md

Contributing

See CONTRIBUTING.md

pf2e's People

Contributors

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pf2e's Issues

Manual Roll of D20 Fails 0.3.8

In GitLab by @FrisGuardian on Oct 11, 2019, 17:35

Attempting to manually roll a d20 with "/r 1d20" fails with error "TypeError: message.data.flavor is null dice.js:228:10" in the console. Nothing is output to chat. Other dice seem to work just fine, but d20 does not regardless of quantity.

Finesse weapons not applying damage correctly

In GitLab by @hooking on Aug 13, 2019, 02:29

Current implementation is using the dnd5e method of adding DEX mod to damage when using DEX for attack rolls.

PF2e should use STR mod in all cases except when:

  • a feat, trait or class feature overwrites this rule
    -- i.e. the Thief racket OR the Propulsive weapon trait.

Feat actions - missing option

In GitLab by @overdox on Aug 28, 2019, 06:35

Currently you can only select "action" on feats, but as some feats can take 2 or 3 actions, we need a way to enable a feat to take any number of actions.

proficiency with single item types

In GitLab by @overdox on Aug 29, 2019, 18:20

Currently there is no way to set proficiency to specific items, gained from feats or in the case of clerics, from their deities favored weapon.

Missing feat flags

In GitLab by @overdox on Aug 28, 2019, 06:33

The following flags on feats are missing:

  • Abjuration
  • Additive 1
  • Additive 2
  • Additive 3
  • Air
  • Arcane
  • Archetype
  • Auditory
  • Dedication
  • Detection
  • Divination
  • Divine
  • Emotion
  • Evocation
  • Exploration
  • Fear
  • Flourish
  • Half-Elf
  • Half-Orc
  • Incapacitation
  • Instinct
  • Magical
  • Mental
  • Metamagic
  • Morph
  • Multiclass
  • Necromancy
  • Negative
  • Oath
  • Open
  • Polymorph
  • Positive
  • Press
  • Primal
  • Rage
  • Secret
  • Stance
  • Transmutation
  • Visual

Custom ranges for weapons

In GitLab by @FrisGuardian on Sep 2, 2019, 02:06

It'd be nice to have a custom range instead of a list of available ones. Came across the fact that the slingshot is 50ft range but there is no option for that range increment. Rather then having to modify it every time some new weapon with a different range is introduced I think it'd be better to allow custom values.

Configure static weapon damage

In GitLab by @overdox on Aug 29, 2019, 18:25

Blowgun does a static 1P damage, currently there is no way configure that for said weapon.

Fix item type for NPC attacks

In GitLab by @hooking on Sep 2, 2019, 20:49

Current implementation uses a item type of 'melee' which:

  • is not intuitive as to what it is used for
  • does not allow items from characters to be added to NPCs

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