System.Private.CoreLib throws ArgumentException:
Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Collections.Comparer'.
at System.Array.SorterObjectArray.IntrospectiveSort(Int32 left, Int32 length)
at System.Array.Sort(Array keys, Array items, Int32 index, Int32 length, IComparer comparer)
at System.Collections.ArrayList.Sort(Int32 index, Int32 count, IComparer comparer)
at System.Collections.ArrayList.Sort()
at CodeImp.Bloodmasters.PhysicsState.ApplyVelocity(Boolean wallcollisions, Boolean clientcollisions, ArrayList allclients, IPhysicsState thisclient, Sidedef& crossline, Object& hitobj) in G:\Projects\bloodmasters\Source\Shared\PhysicsState.cs:line 213
at CodeImp.Bloodmasters.PhysicsState.ApplyVelocity(Boolean wallcollisions, Boolean clientcollisions, ArrayList allclients, IPhysicsState thisclient, Sidedef& crossline) in G:\Projects\bloodmasters\Source\Shared\PhysicsState.cs:line 139
at CodeImp.Bloodmasters.Client.Actor.ProcessMovement() in G:\Projects\bloodmasters\Source\Client\General\Actor.cs:line 959
at CodeImp.Bloodmasters.Client.Actor.Process() in G:\Projects\bloodmasters\Source\Client\General\Actor.cs:line 973
at CodeImp.Bloodmasters.Client.Arena.Process() in G:\Projects\bloodmasters\Source\Client\General\Arena.cs:line 1094
at CodeImp.Bloodmasters.Client.General.DoOneFrame(Boolean process, Boolean render, Boolean renderhud) in G:\Projects\bloodmasters\Source\Client\General\General.cs:line 1775
at CodeImp.Bloodmasters.Client.General.GeneralLoop() in G:\Projects\bloodmasters\Source\Client\General\General.cs:line 1728
at CodeImp.Bloodmasters.Client.General.StartGame() in G:\Projects\bloodmasters\Source\Client\General\General.cs:line 2421
at CodeImp.Bloodmasters.Client.General._Main(String[] args) in G:\Projects\bloodmasters\Source\Client\General\General.cs:line 2297
at CodeImp.Bloodmasters.Client.General.Main(String[] args) in G:\Projects\bloodmasters\Source\Client\General\General.cs:line 2172