Comments (1)
With the current implementation of fcl, I don't think you are able to do:
And I would like to tell fcl to treat the lowest level meshes as convex, so changing this line:
The way I would do it is to create a bunch of fcl::CollisionObject<> using fcl::Convex<> as the collision geometry, and add these collision objects into a broadphase collision manager (e.g. fcl::DynamicAABBTreeCollisionManager<>).
from fcl.
Related Issues (20)
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from fcl.