Comments (1)
Generically, the units of each entry are ML² (masslengthlength). The value reported is for a mesh with a total unit mass (in whatever mass units you have).
If you're using MKS, it would be kg⋅m².
Some further notes:
- If your mesh was defined in centimeters (common enough in many modelling packages) but you want to do your simulating in MKS, the simplest thing to do is simply scale the measures of the vertex positions prior to instantiating the
BVHModel
(possibly when instantiating, or possibly when exporting your mesh). Then you get the right units right out of the gate. Otherwise, you can use resource like this to figure out what your conversion factor is (alternatively, just don't forget the conversion has to incorporate the square of the relationship between your mesh units and your desired units). - Because the value represents the tensor for an object with a total mass of 1 unit, you can adapt it to arbitrary mass by simply multiplying by the known non-unit mass.
- Obviously, you can use
computeVolume()
* some known density to figure out what that mass would be if you don't already have a total mass in mind.
- Obviously, you can use
- Be aware that the algorithm for computing all of these mass properties assumes your mesh is water tight. The validity can be degraded by cracks in the mesh. In the most adversarial cases, the error can be unbounded.
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