Comments (2)
Fixed in 0a9f746.
from flaxengine.
Related : #851
from flaxengine.
Related Issues (20)
- Ctrl+S doesn't work in editor options.
- [Suggestion] Add support for tracking sub-meshes by their name instead of an arbitrary index.
- Linux editor crash when do some random actions HOT 1
- Visual Script. 'Sin (Double)' function.
- Blur panel drawing over prefab window in UI editing mode.
- NavMesh Actor settings overwritten by the navigation settings asset during rebuild. HOT 2
- Reimporting an animation destroys animation events.
- Animation graph uses Base model for bones, not the assigned rig. HOT 1
- Transparent Material instances use only one Environment Probe HOT 3
- Animation import should allow setting boundaries for the usable frames. HOT 2
- The animation graph Animation node's "Start Position" option should have a by-frame option.
- VR Support and OpenXR support HOT 2
- Larg FBX files import Brackes the engine. HOT 9
- World Space UI Canvases don't clip Container Control child elements
- [Suggestion] Add Visual Feedback for Gizmos if Actor is Static HOT 1
- [Suggestion] Add Visual Feedback to the Statusbar on Error Log Message in Play Mode
- Terrain made from heightmap appears blocky HOT 5
- Shader compilation failed with buildin nodes if connection is used for PS/VS HOT 1
- [Suggestion] Add Material Editor Node Preview
- 3rd wheel and higher collider does not set correctly HOT 2
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