Comments (2)
So somebody can help to compile with that version? I very need. Working on project and wont move to any version. Just wanted to compile at 1.7.6406
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Have you managed to get output .apk
file built?
Here is doc how to get log fro the game running on Android device:
https://docs.flaxengine.com/manual/platforms/android.html#android-adb-logs-collecting
from flaxengine.
Related Issues (20)
- Debug draw crash with unknown conditions. HOT 2
- DebugDraw.DrawText() consistently crashes HOT 2
- C# method GPURender.Resize causes fatal C++ Error when using invalid parameters HOT 4
- Terrain physical materials do not persist after an editor reload. HOT 1
- [Suggestion] Add overrides for physical materials on terrain chunks similar to the terrain material itself.
- Terrain height is allowed to go negative, resulting in flipped normals. HOT 1
- Add lights and cameras importing from model files
- Add automatic monitoring of which mesh is static or animated when importing model as prefab
- Add importing meshes as instances
- [Feature Request] Support camera stacking
- Inconsistency in the appearance of Materials when viewed through a transparent surface
- The NetworkRpcParams TargetIds list doesn't work if empty. HOT 1
- Suggestion: Show a reference count on certain objects
- Add Ability to select a spline point under surfaces. HOT 1
- [Suggestion] Automatic assignment of Materials from Material Entries to submeshes in Model Prefab, when the model is imported without Materials
- Private visual script members still have a per-instance value when added to an actor.
- UI on Linux: focus handling is way too aggressive HOT 1
- bUG] Editor freeze when
- [Bug] Editor freezes after trying to delete ModelPrefab instance with missing reference
- Vulkan: Scene rendered in purple
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