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flaxcsgjs's Issues

Picking

Currently when clicking on it, you end up clicking on the mesh.
This call has to be intercepted and then we have to click on the correct csg node.

Brush bounding boxes

It's might be a decent idea to first check if the bounding boxes intersect before doing expensive subtractive/intersection csg.

Texture coordinates

Add texture coordinates. They also have to get interpolated and everything.

Fix StackOverflow

Certain things such as rotated cylinders inside cubes can lead to a stack overflow.

Subdivision Surface Shader

Mostly for showing off/making a pretty looking cube. Won't be part of this library, but rather, we'll add some notes about this being a possible shader.

Maybe supporting some extra vertex attribute like "hard-edge" would be an option as well.

Refactor NodeType enum into classes

It'd lead to much neater code if the NodeTypes were classes/instances of a class. Then it'd also be much easier to extend. And saving the different surface materials would become trivial.

Build physics collider

To perfectly mimic whatever the FlaxEngine does, building a physics collider would be a good idea.

Set surface materials

The ability to set different materials for different surfaces would be pretty neat.

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