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kbot's Issues

Groups don't like tight spaces

I was watching your bot compete! I liked a lot of the fundamentals and data it presented, but I noticed an issue that I am not sure you are yet aware of.

With sufficiently large squads, your bot will try to move through a narrow space to attack or explore behind the bottleneck. However, it seems the bottleneck starts to separate your squad too much, which the bot appears to not like, and so instead gathers the squad up before trying again.

It may be worth trying to allow your bot to separate squads into smaller squads, and allowing multiple groups to work in tandem (thus a battle group would stay loosely together, while the squads could still stay tightly together). Hope it helps, but I don't know where else to throw this at you. :)

Bot immediately crashes in debug mode.

Maybe a problem with BWEM? Timeout in map initialization or something like that?
For some reason Visual Studio complains about missing debug symbols on crash, so it's hard to investigate.

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