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unity3d-textureatlasslicer's Introduction

Unity3D-TextureAtlasSlicer

Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D!

Preview Image

Works very well to import Kenney's sprite assets!

Usage

  • Copy this folder to your project's assets directory, or just use the latest .unitypackage file from the Github project's releases, or the Unity3D asset store!
  • You can now use the Assets/Slice Sprite Using XML button!
  • This will open a window.
  • Select any sprite asset in your Project window
  • If it has a XML file with the same name next to it, that XML file will automatically be selected
  • Otherwise, drag-drop the XML file reference onto the XML Source field in the Texture Atlas Slicer window
  • Configure the pivot settings
  • Hit Slice!
  • Enjoy! :D

unity3d-textureatlasslicer's People

Contributors

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unity3d-textureatlasslicer's Issues

please change the default option for Sprite Alignment from TopLeft to Center

I think 90% of the case we need the sprite's pivot at its geometric center.
Because of nice automation I sometimes just drag the sprites and hit slice right away only to discover the pivot points have been set to TopLeft. Would be nice to have them defaulted to Center.
I know this sounds like a whim, in which case, please disregard

Sometimes you need to click slice twice to see the results

I think that's because the texture importer is being updated multiple times:

  • set sprite import mode to multiple
  • set the sprite sheet of the importer

Possibly the importer may need to be updated in order to prevent double slicing actions.

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