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csarmature's Introduction

CocoStudio website : http://studio.cocos2d-x.org/
DragonBones Reference : http://dragonbones.github.io/getting_started_cn.html

20130524 Armature_v0.1.4
1.Fix if DragonBone export data include Parent-child hierarchy, the display is incorrect.
2.Support DragonBone 2.1
3.Support Armature Nesting
4.Support Armature boundingBox
5.Support Armature setAnchorPoint
6.Fix memory leak, you need call cs::ArmatureDataManager::sharedArmatureDataManager()->purgeArmatureSystem() yourself.
I do this in AppDelegate::~AppDelegate().
7.Fix stack error if delete Armature immediately after creation

20130514 Armature_v0.1.3

  1. Adds support for .ExportJson file format.
  2. Fix animation pause(), resume() bug.
  3. Remove 'using namespace cocos2d' from .h header.
  4. Remove ComArmature interface.
  5. Fix set bone rotation bug.
  6. Fix do not set bone TransformDirty to false after bone update.

20130514 Armature_v0.1.2
1.Keeps the way to read collision as such as the Animation Editor.

20130510 Armature_v0.1.1

  1. Adds Collider(Test Box2D Detector) Demo to Test.
  2. Added support for setting position or scale of bone manually.

20130507 Armature_v0.1.0

  1. Added support for android.
  2. Update cocos2dx version to v2.1.3.

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