Quick and dirty Unity3D implementation of the Williams soundsynth (by Lomont).
Inspired by fellow C coder Madgarden, George Broussard and ofc C. Lomont.
Big thanks to @TonyAlbrecht for adding the Editor + wav export + ideas.
Known issues:
1 - Lomont's algorithm may lead to infinite loops/weird behaviour depending on the parameters.
Ideas:
[Editor]
1 - Add waveform graph view
2 - Add live editing (easy preview)
3 - Add hex display for params
You can see this code running here: http://filippsen.github.io/lomontwilliams/lomontwilliams.html
Link to Lomont's impl - http://www.lomont.org/Software/Misc/Robotron/