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cpuengine's Introduction

CPUEngine

A graphics engine designed to purely on a CPU. This work is carried out primarily to learn about the fundamentals of computers graphics at their lowest possible level, and then to see how far I can push real time rendering using modern vectorization instructions (i.e., Intel Intrinsics).

References:

3D Math Primer for Graphics and Game Development 2nd Edition
https://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231

Mathematics for 3D Game Programming and Computer Graphics, Third Edition 3rd Edition
https://www.amazon.com/Mathematics-Programming-Computer-Graphics-Third/dp/1435458869

https://lxjk.github.io/#blog
https://github.com/ssloy
https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/
https://karltechno.com/posts/software-rasterizer-pt1/

TODO:

Shadow Mapping
Thread Pool for distributing the rendering
Phong Reflection

cpuengine's People

Contributors

fhowington avatar

Stargazers

 avatar Deni avatar Zhenzhong Xu avatar  avatar  avatar Tony Yang avatar Alex Nguyen avatar Saleem avatar Krishna avatar salotz avatar Osama Al Banna avatar PtrMan avatar 葉百祥 avatar Nobody avatar  avatar

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