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Home Page: https://xivapp.com
License: MIT License
Visit us on Discord! https://discord.gg/aCzSANp
Home Page: https://xivapp.com
License: MIT License
Requesting: Death Counter for parser
Any Combust II damage is not counted as DPS.
some of the spells with smn, arent registering as dps making smn dps seems lower than usual. This happend right after patch today
As of patch 2.3 release on 7/8/14 FF14 app parser is no longer recording healing done and the damage parsing is incorrect. I think the issue with damage parsing is lack of dots because SMNs damage was affected the most and I also compared the damage I was parsing with parses I got while running ACT to verify the mistake.
When the company action Reduced Rates is active, I get repeated null reference exceptions in ActorEntityHelper.cs line 201. statusEntry.StatusID is 0, and StatusEffectHelper.StatusInfo() returns null.
It would be nice to have some indication (job icon, job-specific colors, etc.) of what job each player is on the score cards. I always have to keep looking back and forth between the game screen and FFXIVAPP to match up names to jobs. It would also be helpful to sort the list by role. My card seems to show up in a random spot in the list, making it difficult to find myself. I would like to be able to sort similar to the in-game party sort order, or at the very least have my card always appear first.
I attempted to make some of these modifications myself, and I have been able to compile all the ffxivapp-* projects. When I run the FFXIVAPP client by itself, it seems to work properly, but if I drop my compiled version of FFXIVAPP.Plugins.Parse.dll into the Plugins folder, it starts throwing hundreds of exceptions in the localization code, such as:
System.Windows.Data Error: 17 : Cannot get 'Item[]' value (type 'String') from 'Locale' (type 'Dictionary`2'). BindingExpression:Path=Locale[parse_TotalsNormalHeader]; DataItem='PluginViewModel' (HashCode=27223978); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String') TargetInvocationException:'System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
Ruin 1 when use as FIRST cast in a fresh battle give an additional curious data as Thunder 3 witch tic for 13. One cast.
2 Datas.
1 - Ruin 1 dmg.
2 - Thunder 3 ( witch tick for 13 each ruin 1 cast )
Anyone can confirm the same curious reading ?
Thx
Hey,
I turned off the option to account LB DMG but somehow FFXIAPP still accounts the damage from time to time. Also when it happens it seem to give this extra damage to the wrong player.
I can send the log if needed.
DPS parser is tracking enmity generated rather than straight DPS for WARs. Works fine for everyone else.
Both Fracture and Chaos Thrust are not working correctly. Fracture DoT tics are not being parsed at all no matter which Job the ability is used on. Chaos Thrust is reporting numbers that are a fair bit too high. For Example, I did 2452 damage to a Dummy (2778 total HP and 326 left after the final DoT tic) but the parser says I did 3062 (More health than the Dummy has and the Dummy didn't roll over its HP). The regular damage is correct (1781 from a full CT combo and 1 autoattack no buffs) but the Chaos Thrust DoT damage is registering as 1281 when in fact the total DoT damage was 671 (2452-1781).
I have also observed under conditions I haven't managed to effectively reproduce that SCH's Galvanize shield after Adloquium is incorrectly being registered as a 50 dmg per tic Windbite DoT. I haven't managed to do this solo as SCH but have witnessed it multiple times in Turn 9. Might be tied to having a BRD in the party.
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