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freesoundsimplesampler's Issues

Memory leak in download tasks

Calling the FSSound ::downloadOGGPreview method returns a DownloadTask* object which does not get properly cleaned when closing the application. We can't change the object returned by FSSound ::downloadOGGPreview as it comes directly from JUCE method URL::downloadToFile (which returns DownloadTask*). I guess the way to go here is to store DownloadTask* objects in a vector member of the plugin processor and clean them all in the plugin processor destructor.

Speed up download process

Currently when a query is carried out the selected sounds are all downloaded one after the other. This blocks the UI until all have been downloaded. It would be nice to carry out the download process in a different thread and in parallell (e.g. with 4 download workers).

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