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License: GNU General Public License v3.0
Vertical Scrolling Rhythm Game for J2ME
License: GNU General Public License v3.0
#36 adds GPL 2 library. There are also some components those may be under it. Licensing must be rethinked ASAP.
At least in top-level menu.
Something is wrong there - they are more powerful than most 9.3 devices, but we have less than 30 fps on E7 and N8 even with solid fills.
... to other extensions, when possible.
The game must be able to unpack OSZ itself.
Don't know how, but must be implemented somehow.
For now we have placeholders.
For now, if first BM in BMS is nmania's, it will just crash.
Maps can be converted to 2-column map.
Can be done as if
-else
section next to osu!mania hitobjects conversion code.
After #6 for feature parity we may want to implement difficulty adjustment mods.
If you hold the key before hold, it will be missed but ticks will start counting.
This is osu! behaviour which is okay, but regressed with added safeties against too-early tail miss. Must be investigated ASAP. May have the same cause as autoplay misses.
By unknown reasons maps exported from osu!lazer may break the game. Must be fixed ASAP.
Would be cool to have. Pending stacorp's answer.
It's awful now.
It's clear from filename that it's OGG. Something must be done with them.
It's too boring now. Some animations and effects would be good.
Can be translated into other languages?
Must be allocation-less.
OSR don't work good with 9.3 devices. To have "at least anything", something must be done instead.
Must be started at 2.0.0.
The majority of JAR now is hitsounds. They are used almost never due to MMAPI issues. Removing them may bring JAR to sane size.
Now it just uses a branch in update logic and forces all notes to be scored in time. It must emulate input (like osu!lazer does).
Breaks must be visualized.
Local fallback to system time, maybe.
Nine in total.
Waits for vipaoL/j2me_compiler#1.
Taiko doesn't require any complex calculations. Like VSRG, only basic integer math and comparisons. It won't be too hard to implement.
Showstopper for creating clone of "standart" ruleset of osu!.
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