Vulkan renderer/game engine
- ECS-like entity system
- PBR shading
- Uses KTX textures for environment cubemaps
- glTF model loading
- ImGUI interface
- Pipeline layout/descriptor set layout generation from shader reflection information
Vulkan renderer / game engine
Hello, and thank you for developing vkrender.
When I build and run the example on windows I am getting the following exception thrown:
Exception thrown at 0x00007FFF52A5169C (ucrtbased.dll) in rewrite.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
It seems the code responsible is in asset_manager.c line 20:
Operating system: Windows 10, version 1809,
Built with: Visual Studio Community 2019, version 16.4.2, CMake, version: 3.16.2
Thank you
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