Comments (2)
The change in #42 should allow you to use _gui_input
.
Please test it and let me know if:
- You were able to use
_gui_input
. - You noticed any strange/unexpected behavior.
from godottouchinputmanager.
Seems like change in #42 doesnt work :(
I tried Ignore and pass MouseFilter in Control
from godottouchinputmanager.
Related Issues (20)
- Tapping quick does not register as tap. And Pinch/Twist constantly switching to Multiple finger drag. HOT 9
- Only works on the edges of the screen when using a Control Node instead Node2d HOT 5
- Missing CollisionObject input_event integration. HOT 4
- Support LongPress gesture. HOT 1
- Invalid get index '0' on InputEventSingleScreenLongPress HOT 15
- InputEventMultiScreenDrag fingers not reset HOT 1
- Godot 4 Support HOT 6
- InputEventMultiScreenTap - Feature Request HOT 2
- single_taps not recognized after resuming from pause menu HOT 2
- multi_tap arbitrary distance support HOT 2
- it's not working in godot 4 beta HOT 1
- Memory Leaks at RawGesture.gd and Util.gd HOT 3
- Swipe, tap input not received when use get_tree().paused on Mobile device HOT 2
- Suggestion: any_tap signal HOT 2
- Implement a Pan gesture HOT 1
- Not working with Godot 4.2.1 HOT 9
- Unsafe warning HOT 3
- Debug mode prints empty messages on console HOT 1
- Get touch from an Area3D
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