Comments (2)
Thanks for answering! I'm using Godot 3.5.1 stable, and the latest GDTIM 2.1.
I'm currently investigating this a bit more. Honestly, it could very well be my own code that is the source of the issue. In case I won't be able to track down the error I will get back to you with a minimal reproduction project.
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I can't reproduce your problem. I tried with the project below where I can change get_tree().paused
by pressing the button. I can pause, resume, and then tap with no problem.
Can you provide a minimal project that I can reproduce the bug in? Also, what version of GDTIM and Godot are you using?
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