Symbiosis is a cooperative, procedurally-generated, fast-paced action game.
federbenjamin / symbiosis Goto Github PK
View Code? Open in Web Editor NEWSymbiosis is a video game developed in Unity.
Home Page: https://daveb.itch.io/symbiosis
Symbiosis is a video game developed in Unity.
Home Page: https://daveb.itch.io/symbiosis
Symbiosis is a cooperative, procedurally-generated, fast-paced action game.
Camera needs to have its position set before it follows the slime. Evident when restarting the game.
Camera should allow for slight movement when switching from left to right or vice-versa when moving; works when switching shooting direction.
When the game begins the slime starts on the players head for 2 second, then teleports to the tank to start the animation. This happens any time you start the game over.
On the controller i have, pressing the right trigger will shut off input signals from all 3 other augment swap request buttons (left trigger, 1, and 2).
Right now it's a fart.
If you run straight at the turret like you don't care, the turret gets all disoriented for some reason and it's rotation starts acting funny and it doesn't shoot where it should be.
*So far haven't tested with the other Zombs.
GreenZomb does not deal damage to player regularly when hitting the player, probably a collider problem. Usually only hits if player is moving as well...
Sometimes you randomly go to the gameover screen even though your health is full... anyone who can please look into this
If you kite the GreenZomb in room3 to the left of the pipes, and then move quickly to the right of them, the enemy will actually run THROUGH the pipes and attack you.
Probably same problem as with the player/bullets and the wall. Must look at colliders and the whole rigidbody continuous/dynamic stuff, could be a fix for everything somewhere here!
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