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l4d2-plugins's Issues

huntercrouchsound.sp

SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

huntercrouchsound.sp(75) : warning 242: function "event_RoundStart" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(143) : warning 242: function "Event_PlayerDeath" should return an explicit value
Code size:         7784 bytes
Data size:         3456 bytes
Stack/heap size:      16636 bytes
Total requirements:   27876 bytes

4 Warnings.

l4d2_supply_woodbox

Hi Harry! Which line in the .sp file should I edit so that the supply box spawns 7 different guns? (rifle, rifle_ak47, rifle_desert, autoshotgun, shotgun_spas, sniper_military, hunting_rifle).
My config:
"l4d2_supply_woodbox_item_max" "7"
"l4d2_supply_woodbox_item_min" "7"
"l4d2_supply_woodbox_item_chance" "100,0,0,0,0"
"l4d2_supply_woodbox_drop_max" "1"
"l4d2_supply_woodbox_drop_min" "1"

[Survivor Store] Translation error

Hi,

When I install Survivor Store plugin, it gives me an error:

L 03/10/2021 - 22:36:07: [SM] Exception reported: Language phrase "Not enough players" not found (arg 5)
L 03/10/2021 - 22:36:07: [SM] Blaming: L4D2_Survivor_Store.smx
L 03/10/2021 - 22:36:07: [SM] Call stack trace:
L 03/10/2021 - 22:36:07: [SM]   [0] ReplyToCommand
L 03/10/2021 - 22:36:07: [SM]   [1] Line 463, test\L4D2_Survivor_Store.sp::BuyShopCommand

Can you look and fix the issue?
Thanks.

And no, if you're asking that I removed the translation file, I used your default translation file.

l4d2_item_hint繁简中翻译反了

"Announce_Spot_Marker (C)"
{
"#format" "{1:N}"
"en" "({green}Spot{default}) {olive}{1}{default} marked a position"
"chi" "({green}標記{default}) {olive}{1}{default} 標記了一個位置"
"zho" "({green}标记{default}) {olive}{1}{default} 标记了一个位置"
}

"Announce_Spot_Marker"
{
"#format" "{1:N}"
"en" "(Spot) {1} marked a position"
"chi" "(標記) {1} 標記了一個位置"
"zho" "(标记) {1} 标记了一个位置"
}

all4dead2 limit

Add the ability to set a limit on the use of the admin panel per round (session) for users with the "N" flag and unlimited for Z flag.

l4d2_skill_detect报错

L 01/30/2023 - 14:43:32: SourceMod error session started
L 01/30/2023 - 14:43:32: Info (map "contra3d05") (file "/home/steam/l4d2/left4dead2/addons/sourcemod/logs/errors_20230130.log")
L 01/30/2023 - 14:43:32: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:32: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:32: [SM] Call stack trace:
L 01/30/2023 - 14:43:32: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:32: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:32: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:43:40: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:40: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:40: [SM] Call stack trace:
L 01/30/2023 - 14:43:40: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:40: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:40: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:44:22: Error log file session closed.

Simplified Chinese translation of the cvar description text for the plugin L4D2_Buy_Store

g_PlayerRequired = CreateConVar("sm_shop_player_require", "4", "多少真实的感染者和生还者才能激活插件", FCVAR_NOTIFY, true, 1.0); g_hCookiesCachedEnable = CreateConVar("sm_shop_CookiesCached_enable", "1", "如果为1则使用CookiesCached储存玩家数据,否则玩家离开服务器数据就莫得了", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_BoomerKilled = CreateConVar("sm_shop_boomkilled", "10", "Giving money for killing a boomer", FCVAR_NOTIFY, true, 1.0); g_ChargerKilled = CreateConVar("sm_shop_chargerkilled", "30", "Giving money for killing a charger", FCVAR_NOTIFY, true, 1.0); g_SmokerKilled = CreateConVar("sm_shop_smokerkilled", "20", "Giving money for killing a smoker", FCVAR_NOTIFY, true, 1.0); g_HunterKilled = CreateConVar("sm_shop_hunterkilled", "20", "Giving money for killing a hunter", FCVAR_NOTIFY, true, 1.0); g_JockeyKilled = CreateConVar("sm_shop_jockeykilled", "25", "Giving money for killing a jockey", FCVAR_NOTIFY, true, 1.0); g_SpitterKilled = CreateConVar("sm_shop_spitterkilled", "10", "Giving money for killing a spitter", FCVAR_NOTIFY, true, 1.0); g_hTankHurt = CreateConVar("sm_shop_tank_hurt", "40", "给坦克多少伤害得到1金钱", FCVAR_NOTIFY, true, 1.0); g_WitchKilled = CreateConVar("sm_shop_witchkilled", "80", "Giving money for killing a witch", FCVAR_NOTIFY, true, 1.0); g_ZombieKilled = CreateConVar("sm_shop_zombiekilled", "1", "Giving money for killing a zombie", FCVAR_NOTIFY, true, 1.0); g_hHealTeammate = CreateConVar("sm_shop_heal_teammate", "100", "用医疗包治疗队友给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDefiSave = CreateConVar("sm_shop_defi_save", "200", "电击队友复活奖励多少钱", FCVAR_NOTIFY, true, 1.0); g_hHelpTeammate = CreateConVar("sm_shop_help_teammate_save", "30", "救下队友的奖励 (除开被舌头吊起来的情况)", FCVAR_NOTIFY, true, 1.0); g_hIncapSurvivor = CreateConVar("sm_shop_infected_survivor_incap", "30", "感染者玩家击倒幸存者给多少钱 (除了舌头捆倒幸存者)", FCVAR_NOTIFY, true, 1.0); g_hKillSurvivor = CreateConVar("sm_shop_infected_survivor_killed", "100", "感染者玩家击杀幸存者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hTKSurvivorEnable = CreateConVar("sm_shop_survivor_TK_enable", "1", "如果为1,友伤扣钱黑,黑1血扣多少钱,如果为0则不扣钱", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hGascanMapOff = CreateConVar("sm_shop_gascan_map_off", "c1m4_atrium,c6m3_port,c14m2_lighthouse", "这些地图用不能购买油桶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hColaMapOff = CreateConVar("sm_shop_cola_map_off", "c1m2_streets", "这些地图用不能购买可乐瓶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hMaxJumpLimit = CreateConVar("sm_shop_special_max_jump_limit", "3", "特殊物品空中跳跃最大次数", FCVAR_NOTIFY, true, 1.0); g_hInfiniteAmmoTime = CreateConVar("sm_shop_special_infinite_ammo_time", "15", "特殊物品无限子弹能持续多久", FCVAR_NOTIFY, true, 1.0); g_hStageComplete = CreateConVar("sm_shop_stage_complete", "400", " 小章节结束给生还者多少钱.", FCVAR_NOTIFY, true, 1.0); g_hFinalMissionComplete = CreateConVar("sm_shop_final_mission_complete", "3000", "救援成功给存活生还者的钱", FCVAR_NOTIFY, true, 1.0); g_hWipeOutSurvivor = CreateConVar("sm_shop_final_mission_lost", "300", "团灭生还者扣多少钱以及有感染者玩家灭团生还者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDeadEyeTime = CreateConVar("sm_shop_special_dead_eyes_time", "60", "特殊物品心灵透视能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopEnable = CreateConVar("sm_shop_infected_enable", "1", "如果为1,则启动感染者购买菜单", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hInfectedShopTime = CreateConVar("sm_shop_infected_wait_time", "10", "感染者玩家必须等到幸存者离开安全区至少多少秒后才能购买物品。(0=感染者的商店随时可用)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopColdDown = CreateConVar("sm_shop_infected_cooltime_block", "30.0", "感染者购买冷却时间(0=无)", FCVAR_NOTIFY, true, 0.0); g_hSurvivorShopColdDown = CreateConVar("sm_shop_survivor_cooltime_block", "5.0", "在玩家购买物品后,多长时间才能再次购买(秒)。(0=关闭)。", FCVAR_NOTIFY, true, 0.0); g_hImmuneDamageTime = CreateConVar("sm_shop_special_immune_everything_time", "8", "特殊物品伤害免疫能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopTankLimit = CreateConVar("sm_shop_infected_tank_limit", "1", "场上坦克数量超过多少数量后就不能购买坦克了(0=不能购买坦克)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopWitchLimit = CreateConVar("sm_shop_infected_witch_limit","4", "场上女巫数量超过多少数量后就不能购买女巫了(0=不能购买女巫)", FCVAR_NOTIFY, true, 0.0); g_hWitchSpawnSafetyRange = CreateConVar("sm_shop_infected_witch_spawn_safety_range", "1250", "感染者玩家可以在离幸存者多远的地方购买女巫.", FCVAR_NOTIFY, true, 100.0); g_hWitchKillTime = CreateConVar("sm_shop_infected_witch_lifespan", "180", "在多少秒后踢掉女巫(在此插件中只删除玩家购买的女巫)", FCVAR_NOTIFY, true, 1.0); g_hFreezeTime = CreateConVar("sm_shop_special_freeze_time", "6", "特殊物品冰冻世界能持续多久", FCVAR_NOTIFY, true, 1.0); g_hMaxMoney = CreateConVar("sm_shop_max_moeny_limit", "32000", "最大可持有金钱数量(当服务器换图或者玩家离开服务器才能保存金钱到数据库)", FCVAR_NOTIFY, true, 1.0); g_hNotifyKillInfectedType = CreateConVar("sm_shop_kill_infected_announce_type", "1", "改变击杀敌人给予金钱信息的显示方式(0: 不显示, 1:在聊天框中, 2: 在提示框中, 3: 在屏幕中心?)", FCVAR_NOTIFY, true, 0.0, true, 3.0);

'l4d2_item_hint' Language Phrase not found in 'Cold Front' custom campaign.

哈利,我发现 l4d2_item_hint 在 Cold Front 这张地图会出现报错,报错原因是玩家标记的特感模型对应的 ItemPhrase 是空字符串。其他图从来没出现过这个错误,只有这张图会。我当时并不在伺服器里玩,是路人在里面玩,我也是之后检查伺服器日志的时候才发现的。我不确定是不是因为 Cold Front 地图作者加了一些自定义的模型,导致获取不到对应的 ItemPhrase。

以下是完整的 error 日志:
http://47.100.221.111:9000/l4d2-addons/sourcemod/logs/errors_20240304.log

l4d2_explosive_cars_unload "" don't work

On the maps "White Forest" from the Steam Workshop, I wanted to disable this plugin.
I write "l4d2_explosive_cars_unload "wfp1_track,wfp2_horn,wfp3_mill"" in config, but this don't work
Screens: 1, 2, 3, 4

用枪空爆好像追踪不了了

L 02/21/2024 - 22:53:59: SourceMod error session started
L 02/21/2024 - 22:53:59: Info (map "c1m1_hotel") (file "d:\steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\logs\errors_20240221.log")
L 02/21/2024 - 22:53:59: [SM] Exception reported: Language phrase "HandleNonSkeet_S_J" not found (arg 3)
L 02/21/2024 - 22:53:59: [SM] Blaming: l4d2_skill_detect.smx
L 02/21/2024 - 22:53:59: [SM] Call stack trace:
L 02/21/2024 - 22:53:59: [SM] [0] VFormat
L 02/21/2024 - 22:53:59: [SM] [1] Line 102, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\multicolors.inc::CPrintToChatAll
L 02/21/2024 - 22:53:59: [SM] [2] Line 3271, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::HandleNonSkeet
L 02/21/2024 - 22:53:59: [SM] [3] Line 1210, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::Event_PlayerDeath
L 02/21/2024 - 22:55:03: Error log file session closed.

Database

sir, can you make this shop able to connect in mysql ? so that every point obtained is connected to all servers

AI Hard SI plugin errors

L 12/03/2022 - 03:06:04: SourceMod error session started
L 12/03/2022 - 03:06:04: Info (map "re2a1") (file "/game/left4dead2/addons/sourcemod/logs/errors_20221203.log")
L 12/03/2022 - 03:06:04: [SM] Exception reported: Client 2 is not connected
L 12/03/2022 - 03:06:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:06:04: [SM] Call stack trace:
L 12/03/2022 - 03:06:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:06:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:06:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:09:58: [SM] Exception reported: Client 4 is not connected
L 12/03/2022 - 03:09:58: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:09:58: [SM] Call stack trace:
L 12/03/2022 - 03:09:58: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:09:58: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:09:58: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:04: [SM] Exception reported: Client 8 is not connected
L 12/03/2022 - 03:10:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:04: [SM] Call stack trace:
L 12/03/2022 - 03:10:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:41: [SM] Exception reported: Client 9 is not connected
L 12/03/2022 - 03:10:41: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:41: [SM] Call stack trace:
L 12/03/2022 - 03:10:41: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:41: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:41: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 11:32:24: Error log file session closed.

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