Code Monkey home page Code Monkey logo

l4d2-plugins's Introduction

L4D2-Plugins by Harry Potter

L4D2 Competitive enhancement, bug/glitch fixes, general purpose and freaky-fun plugins.

All plugins in here only apply to L4D2
If you have any modify or request, free to use or pay me money to do it.

Appreciate my work, you can PayPal Donate me.

Require

Plugins

Note
>>Click here to see my private plugin list<<
>>點擊我查看更多私人插件<<

  • l4d2_Death_Survivor: If a player die as a survivor, this model survior bot keep death until map change or server shutdown
  • clear_dead_body: Remove Dead Body Entity
  • l4d2_vocalizebasedmodel: Survivors will vocalize based on their model
  • l4d_witch_realism_door_fix: Fixing witch can't break the door on Realism Normal、Advanced、Expert
    • 修正Witch在寫實模式下的一般難度、進階難度、專家難度,無法抓破門
  • jockey_ride_team_switch_teleport_fix: Fixed Teleport bug if jcokey player switches team while ridding the survivor
    • 修正Jockey玩家跳隊時,會發生傳送bug
  • l4d_flying_car: Replaces getaway chopper by flying car in L4D2 C8 No Mercy
    • 前往霍格華茲學院的魔法汽車
  • all4dead2: Enables admins to have control over the AI Director and spawn all weapons, melee, items, special infected, and Uncommon Infected without using sv_cheats 1
    • 管理員可以直接操控遊戲導演系統並生成武器、近戰武器、物品、醫療物品、特殊感染者以及特殊一般感染者等等,無須開啟作弊模式
  • drop_secondary: Survivor players will drop their secondary weapon (including melee) when they die
    • 死亡時掉落第二把武器
  • l4d_death_weapon_respawn_fix: In coop/realism, if you died with primary weapon, you will respawn with T1 weapon. Delete datas if hold M60 or mission lost
    • 修復在戰役/寫實模式中重新復活或救援房間救活的時候,武器不一樣
  • l4d2_biletheworld: Vomit Jars hit Survivors, Boomer Explosions slime Infected.
    • 膽汁瓶會噴到倖存者身上,Boomer爆炸的膽汁噴到特感、Tank、Witch、普通感染者
  • l4d2_gifts: Drop gifts when a special infected or a tank/witch killed by survivor.
    • 殺死特感會掉落禮物盒,會獲得驚喜物品,聖誕嘉年華
  • l4d2_item_hint: When using 'Look' in vocalize menu, print corresponding item to chat area.
    • 使用語音雷達"看"可以標記任何物品、武器、地點、特感
  • l4d2_karma_kill: Very Very loudly announces the predicted event of a player leaving the map and or life through height or drown.
    • 被Charger撞飛、Tank打飛、Jockey騎走墬樓、自殺跳樓等等會有慢動作特效
  • l4d2_skill_detect: Detects and reports skeets, crowns, levels, highpounces, etc.
    • 顯示人類與特感各種花式技巧 (譬如推開特感、速救隊友、一槍爆頭、近戰砍死、高撲傷害等等)
  • l4d2_spectating_cheat: A spectator who watching the survivor at first person view can now see the infected model glows though the wall
    • 旁觀者可以看到特感的光圈,方便旁觀者觀賞
  • l4d2_supply_woodbox: CSO Random Supply Boxes in l4d2
    • 地圖上隨機出現補給箱,提供人類強力支援 (仿CSO惡靈降世 補給箱)
  • l4d2_tank_props_glow: When a Tank punches a Hittable it adds a Glow to the hittable which all infected players can see.
    • Tank打到的物件都會產生光圈,只有特感能看見 + Tank死亡之後車子自動消失
  • l4d2_weapon_csgo_reload: Quickswitch Reloading like CS:GO in L4D2
    • 將武器改成現代遊戲的裝子彈機制 (仿CS:GO切槍裝彈設定)
  • LMC_Black_and_White_Notifier: Notifies selected team(s) when someone is on final strike and add glow
    • 顯示誰是黑白狀態,有更多的提示與支援LMC模組
  • show_mic: Voice Announce in centr text + create hat to Show Who is speaking.
    • 顯示誰在語音並且在說話的玩家頭上帶帽子
  • l4d2_ty_saveweapons: L4D2 coop save weapon when map transition if more than 4 players
    • 當伺服器有5+以上玩家遊玩戰役、寫實時,保存他們過關時的血量以及攜帶的武器、物資
  • l4d_rescue_vehicle_leave_timer: When rescue vehicle arrived and a timer will display how many time left for vehicle leaving. If a player is not on rescue vehicle or zone, slay him
    • 救援來臨之後,未在時間內上救援載具逃亡的玩家將處死
  • l4d2_release_victim: Allow to release victim
    • 特感可以釋放被抓住的倖存者
  • l4d2_mission_manager: Mission manager for L4D2, provide information about map orders for other plugins
    • 地圖管理器,提供給其他插件做依賴與API串接
  • AI_HardSI: Improves the AI behaviour of special infected
    • 強化每個AI 特感的行為與提高智商,積極攻擊倖存者
  • pill_passer: Lets players pass pills and adrenaline with +Reload key
    • 用R鍵直接傳送藥丸與腎上腺素給隊友
  • l4d2_cs_kill_hud: HUD with cs kill info list.
    • L4D2擊殺提示改成CS遊戲的擊殺列表
  • hunter_growl_sound_fix: Fix silence Hunter produces growl sound when player MIC on
    • 修復使用Mic的Hunter玩家會發出聲音
  • huntercrouchsound: Forces silent but crouched hunters to emitt sounds
    • 強制蹲下安靜的Hunter發出聲音
  • l4d2_melee_swing: Adjustable melee swing rate for each melee weapon.
    • 調整每個近戰武器的揮砍速度
  • l4d_finale_stage_fix: Fixed the final stage get stucked
    • 解決最後救援卡關,永遠不能來救援載具的問題
  • l4d2_gun_damage_modify: Modify every weapon damage done to Tank, SI, Witch, Common in l4d2
    • 修改每一種槍械武器對普通殭屍/Tank/Witch/特感 的傷害倍率
  • l4d2_ai_damagefix: (Archived) Makes AI SI take (and do) damage like human SI.
    • (棄案) 對AI Hunter與 AI Charger造成的傷害數據跟真人玩家一樣
  • lfd_both_fixUpgradePack: Fixes upgrade packs pickup bug when there are 5+ survivors
    • 修正高爆彈與燃燒彈無法被重複角色模組的倖存者撿起來
  • l4d2_chainsaw_refuelling: Allow refuelling of a chainsaw
    • 可以使用汽油桶重新填充電鋸油量
  • l4d2_bash_kills: Stop special infected getting bashed to death
    • 特感不會被人類右鍵推到死去
  • charging_takedamage_patch: Makes AI Charger take damage like human SI while charging.
    • 移除AI Charger的衝鋒減傷
  • rescue_glow: Fixed sometimes glow is invisible when dead survivors appears in rescue closet
    • 修復有時候救援房間沒有看到倖存者的光圈

Scripting Compiler

Others

l4d2-plugins's People

Contributors

arcsoul avatar fbef0102 avatar hatsune-imagine avatar luxluma avatar mart-user avatar wyxls avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

l4d2-plugins's Issues

huntercrouchsound.sp

SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

huntercrouchsound.sp(75) : warning 242: function "event_RoundStart" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(84) : warning 242: function "Event_PlayerSpawn" should return an explicit value
huntercrouchsound.sp(143) : warning 242: function "Event_PlayerDeath" should return an explicit value
Code size:         7784 bytes
Data size:         3456 bytes
Stack/heap size:      16636 bytes
Total requirements:   27876 bytes

4 Warnings.

l4d2_skill_detect报错

L 01/30/2023 - 14:43:32: SourceMod error session started
L 01/30/2023 - 14:43:32: Info (map "contra3d05") (file "/home/steam/l4d2/left4dead2/addons/sourcemod/logs/errors_20230130.log")
L 01/30/2023 - 14:43:32: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:32: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:32: [SM] Call stack trace:
L 01/30/2023 - 14:43:32: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:32: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:32: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:43:40: [SM] Exception reported: Invalid edict (2650 - 2650)
L 01/30/2023 - 14:43:40: [SM] Blaming: l4d2_skill_detect.smx
L 01/30/2023 - 14:43:40: [SM] Call stack trace:
L 01/30/2023 - 14:43:40: [SM] [0] GetEdictClassname
L 01/30/2023 - 14:43:40: [SM] [1] Line 3542, l4d2_skill_detect.sp::IsWitch
L 01/30/2023 - 14:43:40: [SM] [2] Line 2086, l4d2_skill_detect.sp::OnTakeDamageByWitch
L 01/30/2023 - 14:44:22: Error log file session closed.

AI Hard SI plugin errors

L 12/03/2022 - 03:06:04: SourceMod error session started
L 12/03/2022 - 03:06:04: Info (map "re2a1") (file "/game/left4dead2/addons/sourcemod/logs/errors_20221203.log")
L 12/03/2022 - 03:06:04: [SM] Exception reported: Client 2 is not connected
L 12/03/2022 - 03:06:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:06:04: [SM] Call stack trace:
L 12/03/2022 - 03:06:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:06:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:06:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:09:58: [SM] Exception reported: Client 4 is not connected
L 12/03/2022 - 03:09:58: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:09:58: [SM] Call stack trace:
L 12/03/2022 - 03:09:58: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:09:58: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:09:58: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:04: [SM] Exception reported: Client 8 is not connected
L 12/03/2022 - 03:10:04: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:04: [SM] Call stack trace:
L 12/03/2022 - 03:10:04: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:04: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:04: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 03:10:41: [SM] Exception reported: Client 9 is not connected
L 12/03/2022 - 03:10:41: [SM] Blaming: AI_HardSI.smx
L 12/03/2022 - 03:10:41: [SM] Call stack trace:
L 12/03/2022 - 03:10:41: [SM] [0] SetUserFlagBits
L 12/03/2022 - 03:10:41: [SM] [1] Line 455, includes/hardcoop_util.sp::CheatCommand
L 12/03/2022 - 03:10:41: [SM] [2] Line 72, AI_HardSI.sp::Timer_ForceInfectedAssault
L 12/03/2022 - 11:32:24: Error log file session closed.

'l4d2_item_hint' Language Phrase not found in 'Cold Front' custom campaign.

哈利,我发现 l4d2_item_hint 在 Cold Front 这张地图会出现报错,报错原因是玩家标记的特感模型对应的 ItemPhrase 是空字符串。其他图从来没出现过这个错误,只有这张图会。我当时并不在伺服器里玩,是路人在里面玩,我也是之后检查伺服器日志的时候才发现的。我不确定是不是因为 Cold Front 地图作者加了一些自定义的模型,导致获取不到对应的 ItemPhrase。

以下是完整的 error 日志:
http://47.100.221.111:9000/l4d2-addons/sourcemod/logs/errors_20240304.log

Simplified Chinese translation of the cvar description text for the plugin L4D2_Buy_Store

g_PlayerRequired = CreateConVar("sm_shop_player_require", "4", "多少真实的感染者和生还者才能激活插件", FCVAR_NOTIFY, true, 1.0); g_hCookiesCachedEnable = CreateConVar("sm_shop_CookiesCached_enable", "1", "如果为1则使用CookiesCached储存玩家数据,否则玩家离开服务器数据就莫得了", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_BoomerKilled = CreateConVar("sm_shop_boomkilled", "10", "Giving money for killing a boomer", FCVAR_NOTIFY, true, 1.0); g_ChargerKilled = CreateConVar("sm_shop_chargerkilled", "30", "Giving money for killing a charger", FCVAR_NOTIFY, true, 1.0); g_SmokerKilled = CreateConVar("sm_shop_smokerkilled", "20", "Giving money for killing a smoker", FCVAR_NOTIFY, true, 1.0); g_HunterKilled = CreateConVar("sm_shop_hunterkilled", "20", "Giving money for killing a hunter", FCVAR_NOTIFY, true, 1.0); g_JockeyKilled = CreateConVar("sm_shop_jockeykilled", "25", "Giving money for killing a jockey", FCVAR_NOTIFY, true, 1.0); g_SpitterKilled = CreateConVar("sm_shop_spitterkilled", "10", "Giving money for killing a spitter", FCVAR_NOTIFY, true, 1.0); g_hTankHurt = CreateConVar("sm_shop_tank_hurt", "40", "给坦克多少伤害得到1金钱", FCVAR_NOTIFY, true, 1.0); g_WitchKilled = CreateConVar("sm_shop_witchkilled", "80", "Giving money for killing a witch", FCVAR_NOTIFY, true, 1.0); g_ZombieKilled = CreateConVar("sm_shop_zombiekilled", "1", "Giving money for killing a zombie", FCVAR_NOTIFY, true, 1.0); g_hHealTeammate = CreateConVar("sm_shop_heal_teammate", "100", "用医疗包治疗队友给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDefiSave = CreateConVar("sm_shop_defi_save", "200", "电击队友复活奖励多少钱", FCVAR_NOTIFY, true, 1.0); g_hHelpTeammate = CreateConVar("sm_shop_help_teammate_save", "30", "救下队友的奖励 (除开被舌头吊起来的情况)", FCVAR_NOTIFY, true, 1.0); g_hIncapSurvivor = CreateConVar("sm_shop_infected_survivor_incap", "30", "感染者玩家击倒幸存者给多少钱 (除了舌头捆倒幸存者)", FCVAR_NOTIFY, true, 1.0); g_hKillSurvivor = CreateConVar("sm_shop_infected_survivor_killed", "100", "感染者玩家击杀幸存者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hTKSurvivorEnable = CreateConVar("sm_shop_survivor_TK_enable", "1", "如果为1,友伤扣钱黑,黑1血扣多少钱,如果为0则不扣钱", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hGascanMapOff = CreateConVar("sm_shop_gascan_map_off", "c1m4_atrium,c6m3_port,c14m2_lighthouse", "这些地图用不能购买油桶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hColaMapOff = CreateConVar("sm_shop_cola_map_off", "c1m2_streets", "这些地图用不能购买可乐瓶, 用逗号分割(无空格). (0=全部的地图, 空格 = 无).", FCVAR_NOTIFY ); g_hMaxJumpLimit = CreateConVar("sm_shop_special_max_jump_limit", "3", "特殊物品空中跳跃最大次数", FCVAR_NOTIFY, true, 1.0); g_hInfiniteAmmoTime = CreateConVar("sm_shop_special_infinite_ammo_time", "15", "特殊物品无限子弹能持续多久", FCVAR_NOTIFY, true, 1.0); g_hStageComplete = CreateConVar("sm_shop_stage_complete", "400", " 小章节结束给生还者多少钱.", FCVAR_NOTIFY, true, 1.0); g_hFinalMissionComplete = CreateConVar("sm_shop_final_mission_complete", "3000", "救援成功给存活生还者的钱", FCVAR_NOTIFY, true, 1.0); g_hWipeOutSurvivor = CreateConVar("sm_shop_final_mission_lost", "300", "团灭生还者扣多少钱以及有感染者玩家灭团生还者给多少钱", FCVAR_NOTIFY, true, 1.0); g_hDeadEyeTime = CreateConVar("sm_shop_special_dead_eyes_time", "60", "特殊物品心灵透视能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopEnable = CreateConVar("sm_shop_infected_enable", "1", "如果为1,则启动感染者购买菜单", FCVAR_NOTIFY, true, 0.0, true, 1.0); g_hInfectedShopTime = CreateConVar("sm_shop_infected_wait_time", "10", "感染者玩家必须等到幸存者离开安全区至少多少秒后才能购买物品。(0=感染者的商店随时可用)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopColdDown = CreateConVar("sm_shop_infected_cooltime_block", "30.0", "感染者购买冷却时间(0=无)", FCVAR_NOTIFY, true, 0.0); g_hSurvivorShopColdDown = CreateConVar("sm_shop_survivor_cooltime_block", "5.0", "在玩家购买物品后,多长时间才能再次购买(秒)。(0=关闭)。", FCVAR_NOTIFY, true, 0.0); g_hImmuneDamageTime = CreateConVar("sm_shop_special_immune_everything_time", "8", "特殊物品伤害免疫能持续多久", FCVAR_NOTIFY, true, 1.0); g_hInfectedShopTankLimit = CreateConVar("sm_shop_infected_tank_limit", "1", "场上坦克数量超过多少数量后就不能购买坦克了(0=不能购买坦克)", FCVAR_NOTIFY, true, 0.0); g_hInfectedShopWitchLimit = CreateConVar("sm_shop_infected_witch_limit","4", "场上女巫数量超过多少数量后就不能购买女巫了(0=不能购买女巫)", FCVAR_NOTIFY, true, 0.0); g_hWitchSpawnSafetyRange = CreateConVar("sm_shop_infected_witch_spawn_safety_range", "1250", "感染者玩家可以在离幸存者多远的地方购买女巫.", FCVAR_NOTIFY, true, 100.0); g_hWitchKillTime = CreateConVar("sm_shop_infected_witch_lifespan", "180", "在多少秒后踢掉女巫(在此插件中只删除玩家购买的女巫)", FCVAR_NOTIFY, true, 1.0); g_hFreezeTime = CreateConVar("sm_shop_special_freeze_time", "6", "特殊物品冰冻世界能持续多久", FCVAR_NOTIFY, true, 1.0); g_hMaxMoney = CreateConVar("sm_shop_max_moeny_limit", "32000", "最大可持有金钱数量(当服务器换图或者玩家离开服务器才能保存金钱到数据库)", FCVAR_NOTIFY, true, 1.0); g_hNotifyKillInfectedType = CreateConVar("sm_shop_kill_infected_announce_type", "1", "改变击杀敌人给予金钱信息的显示方式(0: 不显示, 1:在聊天框中, 2: 在提示框中, 3: 在屏幕中心?)", FCVAR_NOTIFY, true, 0.0, true, 3.0);

l4d2_explosive_cars_unload "" don't work

On the maps "White Forest" from the Steam Workshop, I wanted to disable this plugin.
I write "l4d2_explosive_cars_unload "wfp1_track,wfp2_horn,wfp3_mill"" in config, but this don't work
Screens: 1, 2, 3, 4

用枪空爆好像追踪不了了

L 02/21/2024 - 22:53:59: SourceMod error session started
L 02/21/2024 - 22:53:59: Info (map "c1m1_hotel") (file "d:\steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\logs\errors_20240221.log")
L 02/21/2024 - 22:53:59: [SM] Exception reported: Language phrase "HandleNonSkeet_S_J" not found (arg 3)
L 02/21/2024 - 22:53:59: [SM] Blaming: l4d2_skill_detect.smx
L 02/21/2024 - 22:53:59: [SM] Call stack trace:
L 02/21/2024 - 22:53:59: [SM] [0] VFormat
L 02/21/2024 - 22:53:59: [SM] [1] Line 102, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\include\multicolors.inc::CPrintToChatAll
L 02/21/2024 - 22:53:59: [SM] [2] Line 3271, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::HandleNonSkeet
L 02/21/2024 - 22:53:59: [SM] [3] Line 1210, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\l4d2_skill_detect.sp::Event_PlayerDeath
L 02/21/2024 - 22:55:03: Error log file session closed.

[Survivor Store] Translation error

Hi,

When I install Survivor Store plugin, it gives me an error:

L 03/10/2021 - 22:36:07: [SM] Exception reported: Language phrase "Not enough players" not found (arg 5)
L 03/10/2021 - 22:36:07: [SM] Blaming: L4D2_Survivor_Store.smx
L 03/10/2021 - 22:36:07: [SM] Call stack trace:
L 03/10/2021 - 22:36:07: [SM]   [0] ReplyToCommand
L 03/10/2021 - 22:36:07: [SM]   [1] Line 463, test\L4D2_Survivor_Store.sp::BuyShopCommand

Can you look and fix the issue?
Thanks.

And no, if you're asking that I removed the translation file, I used your default translation file.

Database

sir, can you make this shop able to connect in mysql ? so that every point obtained is connected to all servers

l4d2_item_hint: Different languanges are hinted by diffrerent players using different default languages

For example:

  • Player A (server host) use English language in Steam, the server displays Player A hint in English
  • Player B use tchinese, the server shows Player B hint in tchinese

Expected result:

  • The server should be displaying all hints in respective language used by a client
  • In client side, the server displays all hints in English for Player A
  • In client side, the server displays all hints in tchinese for Player B

Workaround: I removed all the lines containing zho and chi in l4d2_skill_detect.phrases, now all displayed hints are in English

In Translations (SourceMod Scripting), it mentions

As of SourceMod 1.1, there is a new preferred method of shipping translations. By default, the main translation file should only contain English phrases. Additional translations are made in separate files, under a folder named after the ISO language code in languages.cfg.

Perhaps the issue happens because the additional translations are not put in the respective folder?

l4d2_supply_woodbox

Hi Harry! Which line in the .sp file should I edit so that the supply box spawns 7 different guns? (rifle, rifle_ak47, rifle_desert, autoshotgun, shotgun_spas, sniper_military, hunting_rifle).
My config:
"l4d2_supply_woodbox_item_max" "7"
"l4d2_supply_woodbox_item_min" "7"
"l4d2_supply_woodbox_item_chance" "100,0,0,0,0"
"l4d2_supply_woodbox_drop_max" "1"
"l4d2_supply_woodbox_drop_min" "1"

l4d2_item_hint繁简中翻译反了

"Announce_Spot_Marker (C)"
{
"#format" "{1:N}"
"en" "({green}Spot{default}) {olive}{1}{default} marked a position"
"chi" "({green}標記{default}) {olive}{1}{default} 標記了一個位置"
"zho" "({green}标记{default}) {olive}{1}{default} 标记了一个位置"
}

"Announce_Spot_Marker"
{
"#format" "{1:N}"
"en" "(Spot) {1} marked a position"
"chi" "(標記) {1} 標記了一個位置"
"zho" "(标记) {1} 标记了一个位置"
}

Feature Request for AI_HardSI

Hi fbef0102, I really love your AI_HardSI plugin so much! It makes the game much more fun and challenging to play. Can you please add a Convar or Cvar for Smoker AI to make the smoker rush the survivor to melee scratch after missing his tongue attack? Or maybe add a Cvar for him to flee back outside of survivor Line of Sight LOS, then come back to tongue attack the survivors from the furthest distance as a separate tactic.

I just find it to be slightly awkward of how the Smoker stares at survivors after missing a tongue, and how it can be off-putting to people who join my custom server. Sometimes people just cut his tongue and then ignore him as he follows the survivor around. Thanks again!

all4dead2 limit

Add the ability to set a limit on the use of the admin panel per round (session) for users with the "N" flag and unlimited for Z flag.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.