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reflexityai's Introduction

This plugin is still in alpha and should not be used in production ready game

This framework allow you to design an Utility AI using a node graph editor provided by xNode. It is a free asset, implementation of the DILL design pattern and compatible with the Unity Engine. If you found any bugs or have any requested features please use the Issues tab.

Check the wiki for in depth informations !

As example, this is a tank arena game using Unity assets and the ReflexityAI framework in order to create an AI tournament among my students :

Screenshot_195

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reflexityai's Issues

crazy slow

the cube benchmark struggles
I see from the profiler that the system course through the graph each time
i could push an optim commit if you think that can be greatly sped up
I didn't go too deep to identify the largest contributor, usually it's string compare and list/dictionarry work
what do you think it is?

When you build the game, it has error

Assets\Plugins\xNodeUtilityAi\Utils\TagList\TagListHelper.cs(2,7): error CS0246: The type or namespace name 'XNodeEditor' could not be found (are you missing a using directive or an assembly reference?)

Ranks select seem to not working

Select how to choose ranks seem to not work correctly

Setting the ranks as "Min" for the best option, but still select the highest rank

Screenshots
image
image

Tank Arena - AI Debugger NullReferenceException

When playing the Tank Arena example with 4 teams of basic AIs, the AI debugger will eventually stop working.

Steps to reproduce:
-Launch Tank Arena's shared scene
-Start a Team Fight with 4 full teams of the basic AI
-Wait for a bit

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