Comments (4)
It is intentionally NOT provided by Blizzard to prevent stalking people. You are to use m_id
to match accounts.
m_realm + '.' + m_region + '.' + m_id
is unique.
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using m_id i can match accounts between different replays, but not to data which i got from using bNet Oauth API. Also C# version of parser(used by hotslogs) picks id and BattleTag somewhere. Any way thx for response.
from heroprotocoljs.
This is a port of the python library from Blizzard. This is just Blizzard's official code, in a different language.
The C# version of parser (used by shitlogs) is unofficial AND prohibited by the Blizzard Terms of Service.
The Blizzard API even states the official method of tying accounts together is the AccountID. https://dev.battle.net/docs/read/concepts/AccountIds
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You can get it from the battlelobby file, you need to reverse eng. it, but it's easy.
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Related Issues (20)
- Replays from newer patch uses older protocol HOT 1
- Code commenting HOT 1
- Prettying up and modernizing the code HOT 4
- Tests HOT 1
- Write initial replay.game.events reference HOT 1
- Grunt HOT 1
- extract.js - add options to only extract certain files HOT 2
- extract.js - add option to skip existing files HOT 2
- extract.js - keep directory structure when extracting directories recursively
- Write initial replay.attributes.events reference
- Query tool HOT 6
- Spread operator not supported in Node v4 HOT 2
- extract.js - pretty mode should sort properties alphabetically HOT 3
- TypeError: decoder.CorruptedError is not a function HOT 2
- One less abstraction layer... HOT 2
- _gameLoop in tracker and game events is null HOT 2
- Post-Install Download of Original Repo HOT 2
- Cannot Parse m_timeUTC and m_timeLocalOffset HOT 3
- Not working HOT 5
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