When I am putting the project into Unity I am getting a lot of compiler errors from the C# sharp files. No matter what I have tried to do I can not get rid of them.
mimic territory selection like the user does when drafting, attacking or fortifing
example:
for the attack, when received an AttackAction select the from territory, after a brief delay select the to territory and finally perform the actual attack.
all of this has to be done within the action delay in the ActionReader.
often we want to repeat attacking the same territory from the same place, add a button to do this easily without having to select the territories again