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Realtime fastener factory blender extension that respects scene scale settings, ISO 225, 888. Forked from BoltFactory
For head shank transitions with radius (e.g. cap|cylinder) the height spanned by the arc (=: a, see ISO 225) is still added to the overall length which is the height for the shank + thread (denoted as height within the code).
Optikz from blenderartists wrote:
Installed it, then got this error message when trying to enable the addon:
File "C:\Users\Dave\AppData\Roaming\Blender Foundation\Blender\2.77\scripts\ad dons\add_mesh_fastener-master\__init__.py", line 35, in <module> from add_mesh_fastener import Boltfactory ImportError: No module named 'add_mesh_fastener'
Create a screw, say M3, set the head to Pan or Counter Sink. Try to turn the bit size up. Above a certain point, even though there's lots of room in the head to cut the Phillips bit into, you get messed-up normals and/or self-intersecting polys, depending on the head type and size of the bit cut.
A similar thing happens with the Allen bit, though one probably won't want to vary these nearly as much as with Phillips.
When editing an existing bolt from the old builtin bolt library, of course all settings are invalid, however, the scale setting operates differently here. I have to set it to 0.1 to get parts that are sized properly, while Mesh -> Add -> Bolt requires a scale setting of 1.0.
My overall blender scale for the model in question is 10.0 (which, when exported to STL, with its scale set to 1.0, produces life-size parts).
e.g. approximately 14 instead of 16 for an M8 bolt independent of preset overall length or custom thread, shank lengths greater zero are defined.
I miss this Addon!
There is the old one included and running in 2.8....
This is potentially dangerous for world development, because blender not keeps track of blend files that link to a blend.
And even if it were to do that, then clearing all users will still likely lead to issues.
Make a screw, any size, but set the head type to "counter sink". The normals on the end-face of the head are inverted from the rest of the screw.
A similar issue happens with the round (locking) part of a "lock" nut, at least with the M5 preset.
A missing lock on settings update to triggers multiple invocations in a row.
Alternatively the problem can be fixed by moving the property checks to the update_settings_cb function.
To be more specific, when adding a bolt or something, in the Tool Shelf will be an option to add, remove, or select a preset. There are two glitches here.
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