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Home Page: http://www.buyog.com/code/loc/Canvassa
Dojo-powered JavaScript clone of the Legend of Zelda
Home Page: http://www.buyog.com/code/loc/Canvassa
need to permanently remove predefined items from the map when picked up (e.g. the wooden sword on the start screen -- grab it, leave the screen, then come back: it's there again!)
When a dying monster leaves behind a fairy, it immediately flies southeast and off the screen.
peahats currently move very erratically, and much too fast
Need to resolve issues with the game running (or, more accurately, NOT running) in Google Chrome.
This would run parallel to what dante did to Monsters.js, and will help at Dojo build time.
Link & monsters should get knocked back and flash red when hit and not killed
Background music isn't stopping, and when you try to continue, it briefly flashes you back to the screen where you died, and then returns to the "continue..." screen
octoroc rocks shouldn't go through bushes/etc, and need to bounce off link's shield
Armos statues should wake up when touched
Mute checkbox, perhaps? Maybe via global loc.Game.mute(blnOnOff)?
None of the monster classes are overriding the default HP value of 1.
Correct values are in notes.txt
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