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bottler avatar bottler commented on August 27, 2024 1

Your OBJ file contains a lot of polygonal faces with more than 3 vertices. PyTorch3D doesn't support them and has to subdivide them into triangles, and it makes an assumption about order when doing so. See https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/io/obj_io.py#L126 . I wonder if that assumption isn't valid for your data. I can't think of anything else.

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jloveric avatar jloveric commented on August 27, 2024

Thanks! That's probably the issue. I'll see if I can fix the problem with some preprocessing.

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jloveric avatar jloveric commented on August 27, 2024

Just verified that triangulating all faces in blender and then exporting to obj solved this issue.

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