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bottler avatar bottler commented on July 24, 2024

Your code is correct. The PyTorch3D renderer and other parts of PyTorch3D understand your mesh as being white. The plotly_vis functionality does not understand TexturesUV and just ignores it, because plotly itself, as far as I know, does not support a uv map on a mesh plot.

A workaround could be added to plotly_vis to make an approximation (e.g. give a constant color to each face based on the average color in the texture over that face, or even somehow to use a surface plot instead of a mesh plot) but this hasn't been implemented.

The only textures which plotly_vis currently understands are TexturesVertex (which corresponds to vertex colors in plotly) and TexturesAtlas with K equal to 1, i.e. a constant color per face (which corresponds to face colors).

from pytorch3d.

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