glib3 is a 2D library to create old school games such as graphic adventures and platformers. The goal of this library is to make the process of writing a new game simple and intuitive. Key features are:
- The engine is an Entity component system. Each stage (or scene, or room) is a hierarchy of nodes (entities) with one or more components
- Game, stages and scripts are all described using Python and YAML
- Complex behavior (such as AI) can be easily implemented by adding new c++ classes to the main library
If you have any question for support or general info, you can
- drop a email to (mailto:[email protected])
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