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disablecoreguifunctions's Issues

Too many toolbar icons for some people

This is just a visual issue, however some users find it annoying with the plugin taking around 8 toolbar buttons.

This issue doesn't affect everyone, including me due to a dropdown button to see all the options on some computers.

Plugin can be messy with multiple scripts being created

Sometimes, this plugin can create an amount of scripts that users may have an issue with. I have been quoted a script that might help to solve this but I'm not sure how to implement this.

local Widget = nil local ScrollingFrame = Widget.ScrollingFrame local CoreGUIManager = { { Name = "LocalCoreGUIManager", Location = game.StarterPlayer.StarterPlayerScripts, Options = { {name = "Chat", code = "bla bla bla..."}, {name = "HealthBar", code = "bla bla bla..."}, {name = "Backpack", code = "bla bla bla..."} }, Object = game.StarterPlayer.StarterPlayerScripts:FindFirstChild("LocalCoreGUIManager"), Type = "LocalScript" }, { Name = "ServerCoreGUIManager", Location = workspace, Options = { {name = "ShiftLockSwitch", code = "bla bla bla..."}, }, Object = workspace:FindFirstChild("ServerCoreGUIManager"), Type = "Script" } } for _, manager in pairs(CoreGUIManager) do if not manager.Object then local lua = Instance.new(manager.Type, manager.Location) lua.Name = manager.Name for _, option in pairs(manager.Options) do local save = Instance.new("BoolValue", lua) save.Name = option.name save.Value = false end manager.Object = lua end if manager.Object then for _, option in pairs(manager.Options) do local toggle = Instance.new("TextButton", ScrollingFrame) toggle.Name = option.name toggle.MouseButton1Click:Connect(function() local save = manager.Object:FindFirstChild(option.name) if save then if save.Value then -- if you find the code responsible for this option, remove it else -- add the code to the manager for this option end -- 'option.code' contains the code save.Value = not save.Value end end) end end end

Thank you to Daw588 for this script suggestion.

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