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environment's Issues

test phase 1 issue

  1. hiccup, freeze and crash after lone run. already reported to unity.
  2. resize event trigger aspect ratio message, not sure to cause freeze, right now disabled.
  3. project player settings, not sure full screen exclusive or window, need more test and tuning.
  4. vsync or not, frame queue or not, is to do precise presentation of stimulus, may need to elaborate on visible syncvar and grating timer.
  5. antialiasing seems not works, don't know if it's because of pixel shader, may need to port old StiLib grating code and shader.

Next Test Phase is all about user scene related resources and scripts, after that it'll be ready for experiment.

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