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evolvepwpui-classicwotlk's Issues

[Gladdy] Reminder spreadsheet on what needs to be fixed (waiting for Knall to fix)

  • Click actions

(mostly used to set focus with right click, set target with left click), currently only the yellow arena is registering clicks, the red areas arent --> trinket frame / classic icon frames

image
Expected outcome: I want the entire bar thats tied to the player clickable (this is the case on TBC version 1.22, I believe)
How to fix:
image


  • Arena Countdown timer vs Ring of Valor

Currently the countdown for RoV finishes when the elevator starts going up. Thats confusing because arena prep is still in by that time and gets removed later on.

Expected outcome: For Ring of Valor, set the ArenaCountdown to the moment the arena actually starts (when <30 sec buffs are no longer removed) instead of the moment the elevator starts going up. -- Basically tie it to the arena prep buff (once the buff is over, spells are no longer removed=arena starts)


  • Totem Pulse positioning - Tremor totem Countdown up instead of below the frame

There needs to be an option to move the countdown frame for tremor tick above the tremor nameplate instead of being hard-coded below it.


  • Unify all PVP trinket icons

image

[Bug] FPS lag spike when Arena Gate opens

When arena gate opens, there is a lag spike until gladdy fills its frames with enemies. Once the enemies show up in gladdy, fps freeze ends.

Could be some conflict with gladdy and other addons idk.

PVPMicroButton -- unable to change the texture

There is some UI code for this to probably change alliance/horde icon so its not simply possible to replace the button texture.

Needs investigating on where this is handled and how to disable it.

ToDo: Add a better graphic to "clock" cooldowns

Evolvee/EvolvePWPUI-ClassicTBC#22

^^ Weak Aura addon has this a toggle-able option ... might want to investigate how they do it so we can copy pasta it onto LoseControl/OmniCC timers

Currently:
image

there is no border

how weak aura can do it:
image
(the golden line)

......

So the wanted outcome is something in between - add a distinguishable line but not overkill its thickness.

ToDo: Hide useless Player buffs

Just did a first sunwell on wotlk prepatch, theres so many fucking useless buffs shown that I cant see shit. Gonna have to hide all that useless shit.

ToDo: Figure out a way to hide DK pet (the zombie) nameplate

Aparently its name is generated randomly(?)... no way, there has to be a set amount of random names it chooses from (similar to warlocks), gonna get the full list i guess.

Another solution to this is to make all pet nameplates smaller compared to player nameplates to distinguish them and reduce the clutter on screen.

[Visual] LF a way to edit the "shadow" texture that is displayed on top of icons with cooldown counting down

image
When this is enabled, the "golden" "edge" thingy that circles around the cooldown makes the border square

e.g.:
image

top right corner is square
bottom right corner is square
bottom left corner is square
top left corner still has the original icon shape --> when the golden "edge" thingy passes through, it changes to square though like this:
image

TODO: prevent this behavior, i want my icons the way i made them, square=bad

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