evolvee / evolvepwpui-classicwotlk Goto Github PK
View Code? Open in Web Editor NEWEvolve PWP UI for ClassicWOTLK --- Optimized only for 1920x1080 17,3 inch Laptop!
Home Page: https://evolvee.github.io/EvolvePWPUI-ClassicWOTLK/
Evolve PWP UI for ClassicWOTLK --- Optimized only for 1920x1080 17,3 inch Laptop!
Home Page: https://evolvee.github.io/EvolvePWPUI-ClassicWOTLK/
(mostly used to set focus with right click, set target with left click), currently only the yellow arena is registering clicks, the red areas arent --> trinket frame / classic icon frames
Expected outcome: I want the entire bar thats tied to the player clickable (this is the case on TBC version 1.22, I believe)
How to fix:
Currently the countdown for RoV finishes when the elevator starts going up. Thats confusing because arena prep is still in by that time and gets removed later on.
Expected outcome: For Ring of Valor, set the ArenaCountdown to the moment the arena actually starts (when <30 sec buffs are no longer removed) instead of the moment the elevator starts going up. -- Basically tie it to the arena prep buff (once the buff is over, spells are no longer removed=arena starts)
There needs to be an option to move the countdown frame for tremor tick above the tremor nameplate instead of being hard-coded below it.
When arena gate opens, there is a lag spike until gladdy fills its frames with enemies. Once the enemies show up in gladdy, fps freeze ends.
Could be some conflict with gladdy and other addons idk.
Mouseover-like classic TBC would be enough.
There is some UI code for this to probably change alliance/horde icon so its not simply possible to replace the button texture.
Needs investigating on where this is handled and how to disable it.
also check for target/focus just in case + pet
@Blizzard
FPS dropping with graphics not changing (standing in 1 spot idle)
Evolvee/EvolvePWPUI-ClassicTBC#8
perhaps find out if its possible to cancel the pre-selection of mass dispel area and/or spells targeting out of range targets(party1,2) with some command that we could insert into each macro
On the beta it looks like its delayed (stock) instead of hidden instantly (pyralis´es guid checking against combat log on TBC)... maybe its the latency delay, not sure yet.
I fucking hate wind shear having close to no sound, especially for such a powerful interrupt... it needs to be way more loud ---> earth shock from TBC would both be 1) familiar 2) fitting
gonna have to export all possible icons and manually recolor their borders in AE
its completely useless, only takes space
The "water is about to pure down" sound is causing this.
Evolvee/EvolvePWPUI-ClassicTBC#22
^^ Weak Aura addon has this a toggle-able option ... might want to investigate how they do it so we can copy pasta it onto LoseControl/OmniCC timers
there is no border
how weak aura can do it:
(the golden line)
......
So the wanted outcome is something in between - add a distinguishable line but not overkill its thickness.
actually it might be better to just disable all pet nameplates in the default UI when im thinking about it and make exceptions that i want to see (sucubus for example)
Currently if your enemy opponent casts a spell, cast will show up under his nameplate, if he cancels the cast, the castbar is replaced with red texture that is fading out for almost 2 seconds... its too slow, I need it removed instantly (or like 5x faster) for better clarity.
https://www.curseforge.com/wow/addons/button-forge#c1959
issue described here
idk what it is, maybe some new aggro bullshit from blizzard, and it looks rly retarded, gonna have to remove it or idk
no idea how to reproduce, doesnt always happen
Texture already prepared in TextureScript/Nameplate-Border-GARGOYLE.blp
Implementation should be similar to: https://github.com/Evolvee/EvolvePWPUI-ClassicWOTLK/blob/main/Interface/AddOns/TextureScript/TextureScript.lua#L1274
Just did a first sunwell on wotlk prepatch, theres so many fucking useless buffs shown that I cant see shit. Gonna have to hide all that useless shit.
Probably a default UI issue, but leaving it here just for sure...
Gonna have to do some artistic icon just for it to get stolen by normans again FeelsGreatMan
--> Add different texture of the frame whenever Mind Flay is being casted (dunno if this way is performance friendly? we will see)
Keep the rest default (or increase p3,4,5 as well if it looks scuffed. This will also require the frames to be moved more down - make sure its not inferfering with the current gladdy frame.)
Currently the buffs are affecting debuffs in such a way that if there is many buffs (more rows), the debuff line gets pushed down as well...
The gap currently is 2 buff lines (rows) between buffs and debuffs, the expected outcome is just 1 line gap maximum.
This is a problem because of static addons in place where debuffs are being positioned due to this issue over-lapping each other.
Aparently its name is generated randomly(?)... no way, there has to be a set amount of random names it chooses from (similar to warlocks), gonna get the full list i guess.
Another solution to this is to make all pet nameplates smaller compared to player nameplates to distinguish them and reduce the clutter on screen.
When this is enabled, the "golden" "edge" thingy that circles around the cooldown makes the border square
top right corner is square
bottom right corner is square
bottom left corner is square
top left corner still has the original icon shape --> when the golden "edge" thingy passes through, it changes to square though like this:
TODO: prevent this behavior, i want my icons the way i made them, square=bad
Actually, gonna have to rework most CC/Timer/Duration based addon to reflect wotlk ids/timers
The texture is already prepared under \Interface\TargetingFrame\UI-TargetingFrame-Flash.png
When paladin self casts aura mastery, we need to apply this texture to his frame - depending whether he is targeted or focused, for the duration of the aura.
https://www.wowhead.com/wotlk/spell=31821/aura-mastery
^^ could use Weak Auras addon for this i guess
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.