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View Code? Open in Web Editor NEWEvolve PWP User Interface 2.23 [Patch 2.4.3]
Home Page: https://evolvee.github.io/EvolvePWPUI/
Evolve PWP User Interface 2.23 [Patch 2.4.3]
Home Page: https://evolvee.github.io/EvolvePWPUI/
Error: bad argument #1 to 'unpack' (table expected, got nil)
AddOn: ClassPortraits
File: ClassPortraits.lua
Line: 59
Count: 4
currently solved with "classic" Mana-Pet frame
needs to be reworked
lets say, pure red?
to make it more user-friendly
it happens when you killa mob for the first time after reload
Error: attempt to index local 'Button' (a nil value)
AddOn: TextureScript
File: TextureScript.lua
Line: 342
Count: Infinite
caused by code which removes the outline texture on action_bar_buttons and increase the scale of icon inside it
(code from woundmans UI btw)
caused by healthbar colouring script
is removing black outline on action bars and showing "additional action bars"
IEF command for hiding the IEF button is blocking the rest of texturescript.lua scripts when the IEF addon is disabled
Currently the default characters head is there.
currently x/x values are present
LF some mask script for them.
hooksecurefunc("PlayerFrame_UpdateStatus", function()
PlayerStatusTexture:Hide() end)
(this function is for PlayerFrame, but doesnt work for any other frames)
-- I mean the portrait picture blinking red while at low HP
the cooldown frame texture is exported in square :(
Seems like it works on Focus Frame.
(1 buff is partialy(like 80%) behind ToT portrait frame)
yup
currently i cannot achieve auto repair from guild money, LF a help on how to do this
yep, fuck tremor
Currently with the new addition to the UI of coloured nameplates... the nameplates are bugging when: you outrange the +- 15 yards nameplate distance and go back in, it for half of second changes from "RED"(default nameplate colour) to the respective class colour , and same behaviour for dmg taken --> when i deal dmg to the shaman, it changes the nameplate for a milisecond from blue to red and back to blue....
I either need brand new code or someone to help me figure out how to make it better :( Schaka said there is nothing to do, thats how nameplates work but... I believe MODUI for Vanilla has this working... fucking vanilla, they have everything
currently only 1 of these can be enabled at a time.... npc nameplates(hp bars) or npc dialogues (npc says, yells etc, on top of their head)
right now there is nothing, but on the target frame there is a "yellow line" indicating the timer of the debuff
only the most important CDs tho
currently handled via moveanything addon
only sometimes -.-
high prio
probably due to changing resolutions
Can we please get a guide on how to convert/make the correct image file types for custom portrait skins?
dont know from what reasons its here, seems like default ui bug
I have a suspicion that my UI is causing fps drops in arenas... LF some LUA proffesional expert to check my code in order to solve errors :D Pleasee :)
Find a way to change default blizzard´s PartyMemberFrame.lua/xml files so BUFFS and especially DEBUFFS wont be covered with changed PartyMemberFrame height(similar to regular player/target/focus frames).
so ppl will be able to cherry-pick what they want
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