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powerofthree's Issues

Cast rotation of yours cube on Same Quaternion

When i press left,up,right and down arrow keys , that rotate global wireframe cube and current cube instantiate inside.. the problem is that when new cube pop on scene it's rotation is'nt the same as other cubes ...

To correct that catch current instantiate cube and apply it's quaternion rotation to new instantiated cube .

render bug on some GPU

Error creating WebGL context.
Uncaught TypeError: Cannot read property 'getShaderPrecisionFormat' of null

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