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Conway's Game of Life in WebAssembly

This is Conway's Game of Life written in Rust (and then compiled to *.wasm).

It is inspired by this tutorial, but I used my own implementation: I worked with a large field size (more than a million cells), used manipulations with ImageData.data for rendering, implemented loading the starting position from a file, and also made a slightly different UI.

I made the implementation of game rules itself testable without a compilation to wasm.

You can change a canvas size in the index.js and index.html files.

The starting position located in the start-position.js file.

Installation (I tested it on Linux Ubuntu and MS Windows):

git clone [email protected]:evgeniy-r/wasm-life.git
cd wasm-life
wasm-pack build
  • Install npm packages and run webpack-dev-server:
cd www
npm install
npm run start

You can run tests (they are very basic):

  • the unit tests without a wasm compilation (only the implementation of the game rules):
cargo test
  • the integration tests with the compilation (you can use different browsers):
wasm-pack test --firefox --headless

or if you want to see the test results in the browser:

wasm-pack test --firefox

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