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WebGPU.NET

Introduction

WebGPU.NET is a lightweight, low-level wrapper built on top of the wgpu-native library from Firefox. Our aim is to facilitate swift development of an adapter for Evergine, allowing for rapid testing across Windows, Linux, and Mac platforms using DirectX, Vulkan, and Metal.

Features

  • Low-level Access: Get closer to the metal with our streamlined API that wraps wgpu-native.

  • Cross-Platform Support: Test and deploy your applications seamlessly on Windows, Linux, and Mac.

  • Multiple Graphics API Compatibility: Designed with DirectX, Vulkan, and Metal in mind.

Prerequisites

List any dependencies, required libraries, or external factors here.

Installation

  1. Clone the repository: git clone https://github.com/EvergineTeam/WebGPU.NET.git
  2. Navigate to the project directory.
  3. Run the HelloTriangle test project.

Usage

To include Evergine.Bindings.WebGPU in your project, install the NuGet package:

Install-Package Evergine.Bindings.WebGPU

Or if you use the .NET CLI:

dotnet add package Evergine.Bindings.WebGPU

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

Acknowledgments

  • Thanks to the Firefox team for the wgpu-native library. Check out the original library on gfx-rs/wgpu-native.

webgpu.net's People

Contributors

emepetres avatar jcant0n avatar pulimento avatar

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webgpu.net's Issues

Update to .NET 8

Update to .NET 8 for better performance and perhaps NativeAoT?
On 14.11.2023 Microsoft released the .NET 8 LTM version.

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