a-fools-run's Introduction
a-fools-run's People
a-fools-run's Issues
Character change fails at certain points. Find out why and fix it to work consistently.
Delete explosion particles after played
Hookup the human model and the transformation model to the scene.
Potion Generation and Falling
Add potion generation and falling within some sort of radius of the player every x seconds
Integrate Timer into the game
Inform player whether they won or lost as well as show the remaining time on the screen
Add sound effects for potion explosions.
Implement collectible gems
Integrate collectible gems into the first level.
Gems are required to open gate and also increase the score.
tune character movement and make it more natural
Implement a way to keep track of the number of gems collected
Use mouse to turn camera around
Add chicken model into the first level
Materials are missing from the gems when inserted into Unity. Find a way to fix this.
Human character sometimes can't transform to other characters
Jumps are broken
Jumps are broken since we moved the location of the ground
Make camera angle to be like Final Fantasy- can see part of maze/scenery but not the entire maze/scenery so there is some challenge but not too hard/frustrating; control buttons do not change directions as character changes direction
Make the gem scoring more aesthetically pleasing on screen
Add background music to the game.
Pull request for using a plane instead of a box for ground : https://github.com/evank28/a-fools-run/pull/3
Player speed should be constant, the acceleration shouldn't exist
Script: Transformation of one object to another
Implement collectibles other than gems that can increase score
Integrate the first level design into the game
Rotation feels too slow - tune this to be better.
Implement scoring system
Potion doesn't follow the player sometimes. Find out why and fix it.
Add dragon to level 1 - without animation
Spin camera around for transformation.
Add animations for the Dragon model. (Running, jumping, idle)
Add chicken flying animation and mechanics
Player should only be able to jump when grounded
Sphere can stick to wall if hold down space bar and up key at the same time when sphere touches the wall. May want to make this a gecko/spider and/or fix the "bug".
Make camera look more like pitfall planet
[ARYA]
Make the player Run (animation) at higher speeds.
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