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ethteck avatar ethteck commented on September 22, 2024 1

Hey, thanks for the report and kind words! I think what's happening here is that splat outputs a single file as the image, and we expect the build system to split the image back out into the palette and the raster as two separate objects for link time. You can see papermario's configure.py for an example of how this is handled.

We really need to rethink how images work and provide different ways of exporting them, so if you have ideas on how this should work, happy to hear them. It's something I plan to focus on next time I delve back into my next splat update

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blazkowolf avatar blazkowolf commented on September 22, 2024 1

Thanks for the information, I'll check out that script in papermario!

One thing I'd recommend is either setting up the Discussions section on the repo or making a Discord server where the community can help each other out. I can appreciate that it's a very large undertaking both making updates to Splat and keeping the documentation updated (there's a lot missing regarding some segment types). Most of what I've found out is by looking at other decomp projects as examples.

Thanks again @ethteck for your work!

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mkst avatar mkst commented on September 22, 2024 1

You can find most of us on the public N64 Decomp discord server 👍

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ethteck avatar ethteck commented on September 22, 2024

@blazkowolf linked the recent PR to your issue just cause you might care to know, the way palettes and ci segments are linked has changed a bit, hopefully for the better. let us know if you have any questions :)

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