Comments (4)
Hey, thanks for the report and kind words! I think what's happening here is that splat outputs a single file as the image, and we expect the build system to split the image back out into the palette and the raster as two separate objects for link time. You can see papermario's configure.py for an example of how this is handled.
We really need to rethink how images work and provide different ways of exporting them, so if you have ideas on how this should work, happy to hear them. It's something I plan to focus on next time I delve back into my next splat update
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Thanks for the information, I'll check out that script in papermario!
One thing I'd recommend is either setting up the Discussions section on the repo or making a Discord server where the community can help each other out. I can appreciate that it's a very large undertaking both making updates to Splat and keeping the documentation updated (there's a lot missing regarding some segment types). Most of what I've found out is by looking at other decomp projects as examples.
Thanks again @ethteck for your work!
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You can find most of us on the public N64 Decomp discord server 👍
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@blazkowolf linked the recent PR to your issue just cause you might care to know, the way palettes and ci segments are linked has changed a bit, hopefully for the better. let us know if you have any questions :)
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Related Issues (20)
- Add a pad segment HOT 3
- create_config.py needs improving for PSX
- Librarify
- splat should be lazier in its segment loading
- Doesn't create a config yml for ps2 title HOT 5
- Make linker entries less janky for .data (e.g. images) HOT 2
- Support for `.lit4` section on PS2 HOT 1
- Raise error if segment order doesn't match section_order
- EEGCC output's bad asm / asm alignment. HOT 5
- Splat generates negative BSS segment start address HOT 4
- C++ Unable to declare functions in Header HOT 4
- Error defining multiple symbols with the same name in different files HOT 4
- Error creating config to baserom HOT 2
- Option for generating linker script that forces matching object section addresses? HOT 6
- gzip support HOT 3
- Allow setting a different alignment for each section HOT 4
- PS1: support SPE and improperly sanitized PS-X executables
- Feature Request: Add option to avoid generating template function implementations in files HOT 1
- `ld_align_segment_start` does not work properly when used together with `follows_vram`
- EE Core `pmfhl` instruction variants not recognized HOT 1
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